Ad placeholder

Terradissia: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Added XP reward to infobox (90)
mNo edit summary
Line 11: Line 11:
Portrait Terradissia.png|Portrait
Portrait Terradissia.png|Portrait
</gallery>
</gallery>
| race = [[High Half-Elf]]
| identity = Female
| race = [[Half-Elf]]
| subrace = [[High Half-Elf]]
| faction = [[Harpers]]
| faction = [[Harpers]]
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 11
| ac = 11
Line 32: Line 34:
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| passives = Darkvision, Fey Ancestry, Opportunity Attack
}}
}}
'''Harper Terradissia''' is a [[high half-elf]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge.
'''Harper Terradissia''' is a [[high half-elf|half elven]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge.
{{DiQ|Hah. Just look at you.|Terradissia|'s warcry}}
{{DiQ|Hah. Just look at you.|Terradissia|'s warcry}}



Revision as of 14:01, 18 January 2025

Harper Terradissia is a half elven wizard who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, standing atop the guard tower by the entry bridge.

Hah. Just look at you.
Terradissia's warcry

Involvement

Last Light Inn

Terradissia can be first encountered at the Last Light Inn, where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above Elifer and Darragh.

If the party is rescued by Marcus but exposes him as a True Soul, Terradissia will get Stunned Stunned and join the fight against his summoned Crawling Claws.

Resolve the Abduction

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Terradissia will frequently be amongst the Harpers that will avoid being Impaled Impaled, and will either run up to fight with the Winged Horrors, or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Terradissia will follow Jaheira to Moonrise Towers. However, Terradissia is killed during the fight against Absolute forces before the party can arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat

Attacks and Abilities

Magic Missile Magic Missile ()
1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Acid Splash Acid Splash ()
1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Poison Spray Poison Spray ()
1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft

Notable loot

Related quests

External links