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{| class=wikitable | {| class=wikitable | ||
! style="width: | ! style="width:120px;" | Aspects of the Beast | ||
! style="width: | ! style="width:750px;" | Description | ||
|- | |- | ||
| ''' | | '''Bear''' || Your carrying capacity is doubled, and you have [[Advantage]] on strength checks. | ||
|- | |- | ||
| ''' | | '''Chimpanzee''' || You gain [[Resistance]] to fall damage, and throwing [[camp supplies]] [[blindness|Blinds]] targets. | ||
|- | |- | ||
| ''' | | '''Crocodile''' || Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have [[Advantage]] on [[Saving Throws]] against being [[prone|knocked prone]]. | ||
|- | |- | ||
| ''' | | '''Eagle''' || You [[darkvision|see in the dark]] up to 12m / 40 ft, and gain advantage on [[Perception]] checks. | ||
|- | |- | ||
| ''' | | '''Elk''' || Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed. | ||
|- | |- | ||
| ''' | | '''Honey Badger''' || If you're [[Conditions#Poisoned|Poisoned]], [[Conditions#Frightened|Frightened]] or [[Conditions#Charmed|Charmed]] at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expanding a Rage Charge. | ||
|- | |- | ||
| ''' | | '''Stallion''' || [[Dash|Dashing]] grants you [[Hit Points#Temporary Hit Points|temporary hit points]] equal to twice your level. | ||
|- | |- | ||
| ''' | | '''Tiger''' || You add an addition [[Strength]] modifier against [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] targets, and gain [[proficiency]] in [[Survival]]. | ||
|- | |- | ||
| ''' | | '''Wolf''' || You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your [[Stealth]] checks. | ||
|- | |- | ||
| ''' | | '''Wolverine''' || When you attack a [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] target, you inflict [[Conditions#Maimed|Maim]] on them. | ||
|- | |- | ||
|- | |- |
Revision as of 13:40, 7 August 2023
Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.
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Subclass Features
Level 3
Speak with Animals: Once per Long Rest, You can use the 1st Level Spell Speak with Animals without expending spell slots.
- Bestial Heart (Choose 1)
Bestial Hearts | Description | Grants |
---|---|---|
Bear Heart | While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. | |
Eagle Heart | While Raging, you can use Diving Strike. Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action. | |
Elk Heart | While Raging, you can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft . |
|
Tiger Heart | While Raging, you can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft . |
|
Wolf Heart | While Raging, you can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft of you. |
- Appearance (Choose 1; Optional)
-
Bear Piercings
-
Eagle Piercings
-
Elk Piercings
-
Tiger Piercings
-
Wolf Piercings
Level 4
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
Level 5
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
Level 6
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
- Animal Aspect (Choose 1)
Aspects of the Beast | Description |
---|---|
Bear | Your carrying capacity is doubled, and you have Advantage on strength checks. |
Chimpanzee | You gain Resistance to fall damage, and throwing camp supplies Blinds targets. |
Crocodile | Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have Advantage on Saving Throws against being knocked prone. |
Eagle | You see in the dark up to 12m / 40 ft, and gain advantage on Perception checks. |
Elk | Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed. |
Honey Badger | If you're Poisoned, Frightened or Charmed at the start of your turn, you have a 50% chance to begin Raging without expanding a Rage Charge. |
Stallion | Dashing grants you temporary hit points equal to twice your level. |
Tiger | You add an addition Strength modifier against Bleeding or Poisoned targets, and gain proficiency in Survival. |
Wolf | You and nearby allies (18 m / 60 ft) add your Dexterity modifier as a bonus to your Stealth checks. |
Wolverine | When you attack a Bleeding or Poisoned target, you inflict Maim on them. |
Level 7
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
Level 8
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
Level 9
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
Level 10
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
- Additional Animal Aspect (Choose 1)
Level 11
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.
Level 12
- Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.