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Spellmight: Difference between revisions
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m Moved to bugs because the effect uses RollBonus(MeleeSpellAttack, -5) and RollBonus(RangedSpellAttack, -5) instead of RollBonus(Attack, -5) |
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| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | | description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | ||
| toggleable = yes | | toggleable = yes | ||
| bugs = * The '''Spellmight''' passive will add its damage bonus to any melee weapon attack that counts as a spell (all [[smite]] spells except [[Divine Smite]]) | | bugs = * The '''Spellmight''' passive will add its damage bonus to any melee weapon attack that counts as a spell (all [[smite]] spells except [[Divine Smite]]) yet not apply the -5 to hit penalty. | ||
}} | }} |
Latest revision as of 22:50, 29 December 2024
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Spellmight is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,
Description
When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Details
- Toggleable
How to learn
Granted by the equipment:
Bugs
- The Spellmight passive will add its damage bonus to any melee weapon attack that counts as a spell (all smite spells except Divine Smite) yet not apply the -5 to hit penalty.