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* Duergar Resilience gives advantage on saving throws against illusions, charm effects, and paralysing effects, rather than against poison. | * Duergar Resilience gives advantage on saving throws against illusions, charm effects, and paralysing effects, rather than against poison. | ||
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''. | ** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''. | ||
*The racial [[Invisibility]] spell can be cast once per combat (or unlimited times when not in combat). | *The racial [[Invisibility (spell)|Invisibility]] spell can be cast once per combat (or unlimited times when not in combat). | ||
* The duergar version of [[Enlarge]] does not require concentration. | * The duergar version of [[Enlarge]] does not require concentration. | ||
* There is no restriction on casting the racial spells while in sunlight. | * There is no restriction on casting the racial spells while in sunlight. |