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D&D 5e race changes: Difference between revisions

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* Duergar Resilience gives advantage on saving throws against illusions, charm effects, and paralysing effects, rather than against poison.
* Duergar Resilience gives advantage on saving throws against illusions, charm effects, and paralysing effects, rather than against poison.
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''.
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''.
*The racial [[Invisibility]] spell can be cast once per combat (or unlimited times when not in combat).
*The racial [[Invisibility (spell)|Invisibility]] spell can be cast once per combat (or unlimited times when not in combat).
* The duergar version of [[Enlarge]] does not require concentration.
* The duergar version of [[Enlarge]] does not require concentration.
* There is no restriction on casting the racial spells while in sunlight.
* There is no restriction on casting the racial spells while in sunlight.