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Hellrider Cleric: Difference between revisions

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reworked attack section
Updated infobox
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{{Infobox character
{{Infobox creature
 
| name = Hellrider Cleric
| name = Hellrider Cleric
| image = Hellrider Cleric.jpg
| image = Hellrider Cleric.jpg
Line 6: Line 5:
| level = 10
| level = 10
| faction = [[Hellriders]]
| faction = [[Hellriders]]
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| hit_points = 102
| hp = 102
| armour_class = 21
| ac = 21
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 10
| str = 12
| str = 12
| dex = 14
| dex = 14
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| wis = 18
| wis = 18
| cha = 12
| cha = 12
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| resistances = Fire resistant full
 
| conditions = Freedom of Movement
| condition1_name = Freedom of Movement
| passives = Darkvision, Hellish Resistance, Superior Plate (-1) @ Half Plate Armour +1, Opportunity Attack
| condition1_description = Movement Speed can't be reduced by and immune to paralysis and restrained.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Hellish Resistance
| feature2_description = Grants resistance to fire damage.
| feature3_name = Superior Plate (-1)
| feature3_description = Reduces piercing damage by 1.
| feature3_item = Half Plate Armour +1
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].



Revision as of 16:10, 25 June 2024

Hellrider Cleric is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Spells and Abilities

Mass Healing Word Mass Healing Word ()

Heal your nearby allies.

 Range: Self
AoE: 18 m / 60 ft (Radius)
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Radiance of the Dawn Radiance of the Dawn ()
2d10 (2~20) Damage TypesRadiant
+
Character Level Damage TypesRadiant

The sun's divine power dispels any magical darkness.

Doesn't affect creatures that have total cover from you.

CON Save
AoE: 9 m / 30 ft (Radius)
Flame Strike Flame Strike ()
5d6 (5~30) Damage TypesFire
+
5d6 (5~30) Damage TypesRadiant

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.

DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Notes