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Produce Flame: Difference between revisions
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| range = self | | range = self | ||
| condition = Produce Flame | | condition = Produce Flame | ||
| condition icon = Produce Flame Condition Icon. | | condition icon = Produce Flame Condition Icon.webp | ||
| condition description = A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | | condition description = A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | ||
| condition duration = 100 | | condition duration = 100 |
Revision as of 20:09, 16 July 2023
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Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flickering flame appears in your hand. It sheds bright light in a 1d8Fire damage when thrown.
9 m / 30 ft radius and dealsThrowing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Properties
- Details
- Range: Self
At higher levels
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of:
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Condition: Produce Flame
Duration: 100 turns
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
(Information not yet added.)