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Hex (Dexterity): Difference between revisions

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[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]


[[File:Hex Dexterity Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Hex Dexterity Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Impart [[Disadvantage]] on Dexterity [[Checks]]. If the target dies before the spell ends, you can use a bonus action to hex a new creature."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Impart [[Disadvantage]] on Dexterity [[Checks]]. If the target dies before the spell ends, you can use a bonus action to hex a new creature."''</div>
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''Available to level 1 [[Warlock]].''
''Available to level 1 [[Warlock]].''


* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}



Revision as of 15:41, 16 July 2023

Hex (Dexterity) is a Enchantment 1st Level Spell. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on the creature's Dexterity checks.

"Impart Disadvantage on Dexterity Checks. If the target dies before the spell ends, you can use a bonus action to hex a new creature."

Bonus Action Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Concentration Required
Condition Hex: Dexterity
Duration Until Long Rest
Class Warlock

Description

Impart Disadvantage on Dexterity Checks.

If the target dies before the spell ends, you can use a bonus action to hex a new creature.

Properties

Bonus Action + Level 1 Spell Slot

Available to level 1 Warlock.

  • Range: 18m / 60ft
  • Concentration: Required