Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Modding:Creating a custom cloth collider: Difference between revisions

From bg3.wiki
No edit summary
No edit summary
Line 160: Line 160:
</node>
</node>
</region>
</region>
</syntaxhighlight>
</syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it.
[[Category:Modding guides]]
[[Category:Modding guides]]