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Ray of Enfeeblement: Difference between revisions

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{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File: Feeble Condition Icon 3.png|frameless|upright=0.12]] Feeble</strong>
| <strong>[[File: Feeble Condition Icon.png|frameless|upright=0.12]] Feeble</strong>
|-
|-
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
* Deal only half damage with weapon attacks that use [[Strength]].
* Deal only half damage with weapon attacks that use [[Strength]].
|}
|}

Revision as of 14:08, 16 July 2023

Ray of Enfeeblement is a Level 2 Necromancy Spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their strength. A weakened creature deals half damage with weapon attacks that use Strength.

File:Ray of Enfeeblement Icon 2.png
"A beam of enervating energy springs from your fingers. The target deals half damage with Weapon Attacks using Strength."

Action Level 2 Spell Slot

Range 18m / 60ft
School Necromancy
Concentration Required
Condition Feeble
Duration 10 turns
Class Warlock, Wizard

Description

A beam of enervating energy springs from your fingers. The target deals half damage with Weapon Attacks using Strength.

Properties

Action + Level 2 Spell Slot

Available to level 3 Warlock and Wizard.

  • Range: 18m / 60ft
  • Concentration: Required