A cursory glance at the list of Abjuration spells will tell you that "spell effects" is just a tiny subsection of things they can protect one from. It's largely nitpicking but "harm" is the most encompassing term here.
{{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}}
{{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}}
'''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an [[Abjuration spells|Abjuration spell]].
'''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to gain additional [[Hit Points]] whenever they cast an [[Abjuration spells|Abjuration spell]].
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Abjuration School is one of the Subclasses of Wizard. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to gain additional Hit Points whenever they cast an Abjuration spell.
Subclass features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
The residual magic of your spells forms a ward around you that protects you from harm.
Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.