Ad placeholder
Light of Creation: Difference between revisions
Jump to navigation
Jump to search
Ral Tavash (talk | contribs) mNo edit summary |
Ral Tavash (talk | contribs) mNo edit summary |
||
Line 25: | Line 25: | ||
| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d | | uuid = 1534c8ee-3651-477d-999c-b22efc9f850d | ||
| special = | | special = | ||
* Weapon Attacks | * Weapon Attacks Deal An Additional '''{{DamageText|1d6|Lightning}}''' | ||
* {{Passive|Overcharge}} | * {{Passive|Overcharge}} | ||
| weapon actions = Rush Attack, Lacerate, Cleave | | weapon actions = Rush Attack, Lacerate, Cleave |
Revision as of 01:04, 27 January 2024

Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to its wielder on each successful attack.

Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier Slashing
- Extra damage
1d6 (1~6) Lightning
- Details
- Uncommon Rarity:
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
UID
WPN_Tower_AutomatonHalberdUUID
1534c8ee-3651-477d-999c-b22efc9f850d
Special
The holder of this item gains:
- Weapon Attacks Deal An Additional 1d6Lightning
- Overcharge
- Chance to the wielder, unless it is a Construct.
Weapon actions
proficiency, equip in main hand to gain:
If you have- Rush Attack ( )
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ( )
Slash at your target's vital points to make it .
- Cleave ( )
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- *Looted from Bernard at the top floor of the Arcane Tower in the Underdark X: -38 Y: -284.
Notes
- This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
- One must pass a DC 10 Constitution saving throw to resist being stunned.
- The corresponding Constitution saving throws do not appear in the combat log.
- Currently, the only known way to be considered a Construct is to wear the Gloves of the Automaton, purchased in Act Two.
- Helm of Balduran grants stun Immunity.
Gallery
-
Appearance in game