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Pike: Difference between revisions
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m fixed icon argument |
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| image = Pike Faded.png | | image = Pike Faded.png | ||
| icon = Pike Unfaded Icon.png | | icon = Pike Unfaded Icon.png | ||
| uid = WPN_HUM_Pike_A_0 | |||
| uuid = baa5b139-42ad-40fd-b6c3-6b52b092c48e | |||
| quote = This pike's broad steel head has been repeatedly bent and hammered back into its original shape. | | quote = This pike's broad steel head has been repeatedly bent and hammered back into its original shape. | ||
| category = martial | | category = martial | ||
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| weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | | weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] |
Revision as of 21:28, 19 January 2024
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Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
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This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
Properties
- Damage
1d10 (1~10) + Strength modifier Piercing
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 20 gp
UID
WPN_HUM_Pike_A_0UUID
baa5b139-42ad-40fd-b6c3-6b52b092c48e
Weapon actions
proficiency, equip in main hand to gain:
If you have- Rush Attack ( )
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ( )
Stab an enemy and possibly inflict .
- Brace (Melee) ( )
Spend movement. For the rest of your turn, roll melee damage twice and use the highest result.
6 m / 20 ft of your