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The Watersparkers: Difference between revisions
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| quote = An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves. | | quote = An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves. | ||
| type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->|<!-- Following are Armour- and Shield-related properties --> | | proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | ||
| <!-- Following are Armour- and Shield-related properties --> | |||
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | ||
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! --> | | stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->|<!-- Following are general properties, which should be filled in for ALL types of equipment. --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| <!-- Following are general properties, which should be filled in for ALL types of equipment. --> | |||
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| weight kg = 0.55 | | weight kg = 0.55 |
Revision as of 22:52, 6 January 2024
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The Watersparkers are a pair of rare Boots that allow the wearer to electrify water surfaces and gain Lightning Charges.
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An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.
Properties
- Rare Rarity:
- Weight: 0.55 kg / 1.1 lb
- Price: 190 gp
UID
MAG_ChargedLightning_ElectricSurface_BootsUUID
fc9104ab-b61c-4481-8402-cecb13baf30f
Special
The wearer of this item gains:
- Electrify Water
- When the wearer stands in
Water during combat, it becomes
Electrified Water.
- Watersparks
- If the wearer starts their turn on an
Electrified Water surface, they gain 3 .
Where to find
- Found in a gilded chest in Minthara's area of the Shattered Sanctum. X: 339 Y: 41
Notes
Synergizes with The Sparkswall, which provides immunity to being electrocuted each round by the electrified water.