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Wild Magic (sorcerer subclass): Difference between revisions
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| description = Wild Magic is a subclass of Sorcerer. | |||
| image = Wild Magic Subclass Icon.png | |||
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{{Quote|Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.}} | {{Quote|Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 10:02, 6 March 2023
Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
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Subclass Features
Level 1
Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a Spell of level 1 or higher, your magic might surge and trigger a random magical effect.
Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.
- Recharge:
Once per Long Rest
- Recharge:
Wild Magic Surge Effects
- File:Wild Magic Blur Icon.png Wild Magic: Blur
- File:Wild Magic Enchant Weapons Icon.png Wild Magic: Enchant Weapons
- File:Wild Magic Explosive Healing Icon.png Wild Magic: Explosive Healing
- File:Wild Magic Fog Icon.png Wild Magic: Fog
- File:Wild Magic Summon Mephit Icon.png Wild Magic: Summon Mephit
- File:Wild Magic Swap Icon.png Wild Magic: Swap
- File:Wild Magic Teleport Icon.png Wild Magic: Teleport
- Wild Magic: (Unknown Name) - At the start of each turn, trigger a random magical effect (from the list of Wild Magic Surge Effects).
- Wild Magic: Fire - Set fire to every creature around caster for 5 turns.
- Wild Magic: Water - Spawn a water puddle around caster.