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Modding:Armor/Clothing Texture Maps: Difference between revisions

From bg3.wiki
Labotor (talk | contribs)
m Labotor moved page Modding:Colour map to Modding:Armor/Clothing Texture Maps: name was confusing
Labotor (talk | contribs)
Line 14: Line 14:
* Blue Channel = Ambient Occlusion (Contains Lighting Data)
* Blue Channel = Ambient Occlusion (Contains Lighting Data)


=== Normal Map - NM ===
Normals
Note: Red channel is not used, moved to Alpha instead
=== Color Map - MSKColor/MSKcloth ===
=== Color Map - MSKColor/MSKcloth ===
Defines the material colours based on area - also needed to make Dyes work on armor/clothing.
Defines the material colours based on area - also needed to make Dyes work on armor/clothing.