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Abjuration School: Difference between revisions
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{{Quote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}} | {{Quote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}} | ||
[[Category:Subclasses]] | |||
[[File:Abjuration School Subclass Icon.png|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard#Level 2|Subclass]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell. | [[File:Abjuration School Subclass Icon.png|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard#Level 2|Subclass]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell. | ||
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Revision as of 09:18, 25 February 2023
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
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Subclass Features
Level 2
- Abjuration Savant: Halves the cost to learn Abjuration spells from Spell Scrolls. Learning these spells will only cost
25gp
per spell level. Arcane Ward: Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next Long Rest.
- The ward has a maximum of
2 × (Wizard Level + Intelligence Modifier) hit points
and absorbs all damage done to you. When it is reduced to 0 Hit Points, you take the remaining damage, but the magic remains. - Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of Hit Points equal to twice the level of the spell.
- The ward has a maximum of