===Level 3 === <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->
===Level 3 === <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
==== Combat Superiority ====
* '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
* '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
==== [[Manoeuvres]] ====
==== [[Manoeuvres]] ====
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=== Level 7 ===
=== Level 7 ===
==== Combat Superiority ====
* '''{{R|supdie|forceplural=yes}}: 5''' ''(You gain +1 Superiority Die)''
* '''{{R|supdie|forceplural=yes}}: 5''' ''(You gain +1 Superiority Die)''
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
Fighter's default armourThis subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
Choose 3 manoeuvres to learn:
Commander's Strike: Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn.
Disarming Attack: Spend a superiority die to make an attack that deals an additional 1d8Physical and possibly forces the target to drop the weapons they are holding.
Feinting Attack: Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8Physical damage.
Goading Attack: Deal an additional 1d8Physical and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature.
Manoeuvring Attack: Spend a superiority die to make an attack that deals an additional 1d8Physical. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
Menacing Attack: Spend a superiority die to make an attack that deals an additional 1d8Physical damage and possibly Frightens the target.
Riposte: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8Physical damage.
Sweeping Attack: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
Trip Attack: Spend a superiority die to make an attack that deals an additional 1d8Physical damage and possibly knocks the target Prone. The target must be Large or smaller.