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Glyph of Warding: Detonation: Difference between revisions
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Saving throw info. |
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| Concentration = None | | Concentration = None | ||
| Class = [[Bard]], [[Cleric]], [[Wizard]] | | Class = [[Bard]], [[Cleric]], [[Wizard]] | ||
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)}}]] | |Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Saving Throw=[[Dexterity]]}}]] | ||
==Description== | ==Description== |
Revision as of 02:18, 17 February 2023
Glyph of Warding: Detonation is variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
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"The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Only one glyph can be active at a time."
Range | 9m / 30ft |
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Area of Effect | 4m / 13ft (Radius) |
School | Abjuration |
Saving Throw | Dexterity |
Concentration | None |
Duration | Until Long Rest (Ward) |
Class | Bard, Cleric, Wizard |
Description
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.
Only one glyph can be active at a time.