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Glyph of Warding: Detonation: Difference between revisions

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Saving throw info.
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| Concentration = None
| Concentration = None
| Class = [[Bard]], [[Cleric]], [[Wizard]]
| Class = [[Bard]], [[Cleric]], [[Wizard]]
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)}}]]
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Saving Throw=[[Dexterity]]}}]]


==Description==
==Description==

Revision as of 02:18, 17 February 2023

Glyph of Warding: Detonation is variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.

"The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Only one glyph can be active at a time."

Action Level 3 Spell Slot

Range 9m / 30ft
Area of Effect 4m / 13ft (Radius)
School Abjuration
Saving Throw Dexterity
Concentration None
Duration Until Long Rest (Ward)
Class Bard, Cleric, Wizard

Description

The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.

Only one glyph can be active at a time.

Properties

Action + Level 3 Spell Slot

Available to level 5 Bard, Cleric and Wizard.

  • Range: 9m / 30ft
  • Area of Effect: 4m / 13ft (Radius)
  • Duration: Until Long Rest (the Ward)
  • Saving Throw: Dexterity
  • Effect: pushes everyone within range back when stepped on by an enemy