More actions
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{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
! width =|Item effect | ! width =36%|Item effect | ||
! width =|Item source | ! width =|Item source | ||
! width =|Location | ! width =|Location | ||
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| {{MdRarityItem|Vivacious Cloak}} | | {{MdRarityItem|Vivacious Cloak}} | ||
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*When casting a [[Spells|spell]] in melee, gain 8 [[Hit Points#Temporary Hit Points|temporary hit points]] | |||
| Locked traveller's chest in the south-east room of the entry crypt | | Locked traveller's chest in the south-east room of the entry crypt | ||
|style="text-align:center"| {{Coords|-259|-882}} | |style="text-align:center"| {{Coords|-259|-882}} | ||
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| {{MdRarityItem|Least Expected}} | | {{MdRarityItem|Least Expected}} | ||
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*While being [[obscured]], gain a 1d4 bonus to ranged weapon [[attack roll|attack rolls]] | |||
| Gilded chest behind the stone table beyond the locked puzzle door | | Gilded chest behind the stone table beyond the locked puzzle door | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-730|-802}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-730|-802}} | ||
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| {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}} | | {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}} | ||
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*Deal additional {{DamageColor|Necrotic|1d Necrotic}} damage with your weapons | |||
*[[Strength]] [[saving throw|saving throws]] +1 | |||
| On a pile of crates near [[Yurgir]] | | On a pile of crates near [[Yurgir]] | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-664|-759}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-664|-759}} | ||
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| {{MdRarityItem|Hellfire Hand Crossbow}} | | {{MdRarityItem|Hellfire Hand Crossbow}} | ||
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*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns | |||
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}}) | |||
| [[Yurgir]] at his hunting grounds <onlyinclude><abbr title="He can be defeated through dialogue if approached from the lower floor where the orb is." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | | [[Yurgir]] at his hunting grounds <onlyinclude><abbr title="He can be defeated through dialogue if approached from the lower floor where the orb is." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-668|-765}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-668|-765}} | ||
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| {{MdRarityItem|Boots of Brilliance}} | | {{MdRarityItem|Boots of Brilliance}} | ||
| | | | ||
*Gain an action to restore one {{sai|Bardic Inspiration}} charge to yourself ({{recharge|long rest}}) | |||
| Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room | | Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-634|-724}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-634|-724}} | ||
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| {{MdRarityItem|Justiciar's Scimitar}} | | {{MdRarityItem|Justiciar's Scimitar}} | ||
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*When you attack with with [[advantage]], the target mus succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns | |||
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}}) | |||
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue <onlyinclude><abbr title="See his and items' pages for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | |rowspan=2| [[Lyrthindor]] at the base of the Shar's statue <onlyinclude><abbr title="See his and items' pages for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | ||
|rowspan="2" style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-713|-731}} | |rowspan="2" style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-713|-731}} | ||
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| {{MdRarityItem|Justiciar's Greatshield}} | | {{MdRarityItem|Justiciar's Greatshield}} | ||
| | | | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]] | |||
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}}) | |||
|- | |- | ||
| {{MdRarityItem|Circle of Bones}} | | {{MdRarityItem|Circle of Bones}} | ||
| | | | ||
*Allied [[Undead]] within 6 m / 20 ft gain resistance to {{DamageColor|Physical|Physical}} damage | |||
*Cast {{sai|Animate Dead}} (level 3) ({{recharge|long rest}}) | |||
| [[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]] | | [[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]] | ||
|style="text-align:center"| | |style="text-align:center"| | ||
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| {{MdRarityItem|Callous Glow Ring}} | | {{MdRarityItem|Callous Glow Ring}} | ||
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*Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets | |||
| Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory | | Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-819|-753}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-819|-753}} | ||
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| {{MdRarityItem|Killer's Sweetheart}} | | {{MdRarityItem|Killer's Sweetheart}} | ||
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*When you kill an enemy, your next [[attack roll]] can be chosen to be a [[Critical Hit|critical hit]]. Once spent, this effect goes on cooldown ({{recharge|long rest}}) | |||
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room | | On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-830|-726}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-830|-726}} | ||
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| {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} | | {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} | ||
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*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]] | |||
*Advantage on [[Constitution]] [[saving throw|saving throws]] | |||
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}}) | |||
| By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]] | | By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]] | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}} | ||
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| {{MdRarityItem|Spear of Night}} | | {{MdRarityItem|Spear of Night}} | ||
| | | | ||
*Regular spear with +1 damage | |||
*Key item for [[Find the Nightsong]] and [[The Chosen of Shar]] | |||
| On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]] | | On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]] | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-817|-753}} | ||
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| {{MdRarityItem|Dark Justiciar Helmet}} | | {{MdRarityItem|Dark Justiciar Helmet}} | ||
| | | | ||
*+1 bonus to [[saving throw|saving throws]] against [[spells]] | |||
*While being [[obscured]], reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
*[[Constitution]] saving throws +1 | |||
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]] | | Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]] | ||
|style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-822|-753}} | |style="text-align:center"| [[Gauntlet of Shar]] {{Coords|-822|-753}} | ||
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| {{MdRarityItem|Moonlight Glaive}} | | {{MdRarityItem|Moonlight Glaive}} | ||
| | | | ||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | |||
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | |||
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[attack roll|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}}) | |||
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] <onlyinclude><abbr title="If Shadowheart was not brought along, she leaves the party permanently." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | | Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] <onlyinclude><abbr title="If Shadowheart was not brought along, she leaves the party permanently." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | ||
|style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}} | |style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}} | ||
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| {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} | | {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} | ||
| | | | ||
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]] | |||
*Advantage on [[Constitution]] [[saving throw|saving throws]] | |||
*While you have {{cond|Shield of Faith}} active, reduce all incoming damage by 2, and the attacker receives {{DamageColor|Necrotic|1d4 Necrotic}} damage on each hit against you | |||
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}}) | |||
|rowspan=4| Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]] | |rowspan=4| Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]] | ||
|rowspan="4" style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}} | |rowspan="4" style="text-align:center"| [[Shadowfell]] {{Coords|-604|-1431}} | ||
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| {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}} | | {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}} | ||
| | | | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with your weapons | |||
*[[Strength]] [[saving throw|saving throws]] +1 | |||
*Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or suffer {{DamageColor|Necrotic|2d8 Necrotic}} damage ({{recharge|Per turn}}) | |||
|- | |- | ||
| {{MdRarityItem|Dark Justiciar Boots}} | | {{MdRarityItem|Dark Justiciar Boots}} | ||
| | | | ||
*[[Dexterity]] [[saving throw|saving throws]] +1 | |||
*Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ({{recharge|short rest}}) | |||
|- | |- | ||
| {{MdRarityItem|Shar's Spear of Evening}} | | {{MdRarityItem|Shar's Spear of Evening}} | ||
| | | | ||
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with this spear against obscured targets, deal additional 1d6 damage | |||
*Immunity to being {{cond|Blinded}} | |||
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}}) | |||
*Gain an ability to strike the target, ... | |||
|- | |- | ||
| {{MdRarityItem|Selûne's Spear of Night}} | | {{MdRarityItem|Selûne's Spear of Night}} | ||
| | | | ||
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]] | |||
*Gain {{sai|Darkvision}} while having this weapon equipped | |||
*Cast {{sai|Moonbeam}} ({{recharge|long rest}}) | |||
*Cast {{sai|Moonmote}} ({{recharge|long rest}}) | |||
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | | Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | ||
| [[Campsite]] | | [[Campsite]] |