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Defender Greataxe: Difference between revisions
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Added damage type category |
m Bug is fixed in current version, changed note to reflect that |
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| description = {{Rare|Defender Greataxe}} is a rare [[Greataxes|greataxe]] that can be reduced in its [[enchantment]] on the first attack of the round to increase wielder's {{ArmourClass}} and {{SavingThrow}} bonus. | | description = {{Rare|Defender Greataxe}} is a rare [[Greataxes|greataxe]] that can be reduced in its [[enchantment]] on the first attack of the round to increase wielder's {{ArmourClass}} and {{SavingThrow}} bonus. | ||
| seo description = Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and Saving throw bonus. | | seo description = Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and Saving throw bonus. | ||
| quote = | | quote = The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves. | ||
The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves. | | category = martial | ||
| category = martial | | melee or ranged = melee | ||
| melee or ranged = melee | | handedness = two-handed | ||
| handedness = two-handed | | type = Greataxes | ||
| type = Greataxes | | rarity = rare | ||
| rarity = rare | | enchantment = +2 | ||
| enchantment = +2 | | damage = 1d12 + 2 | ||
| damage = 1d12 + 2 | | damage type = Slashing | ||
| damage type = Slashing | |||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 3.15 | | weight kg = 3.15 | ||
| weight lb = 6.3 | | weight lb = 6.3 | ||
| price = 380 | | price = 380 | ||
| uid = MAG_PHB_Defender_Greataxe | | uid = MAG_PHB_Defender_Greataxe | ||
| uuid = 560fa90c-942b-4661-a86b-e20f9362c9ba | | uuid = 560fa90c-942b-4661-a86b-e20f9362c9ba | ||
| special = | | special = | ||
* {{Passive|Defensive Attack}} | * {{Passive|Defensive Attack}} | ||
| weapon actions = Cleave, Lacerate, Prepare | | weapon actions = Cleave, Lacerate, Prepare | ||
| where to find = | | where to find = | ||
*This weapon can be bought from the following traders: | *This weapon can be bought from the following traders: | ||
**[[Quartermaster Talli]] at the [[Last Light Inn]] | **[[Quartermaster Talli]] at the [[Last Light Inn]] | ||
| notes = | | notes = | ||
* | * In earlier versions of the game activating the '''Defensive Attack''' effect on a critical miss would cause a bug that changed the natural one into a natural 20, causing a critical hit. This was fixed in a patch. | ||
}} | }} | ||
[[Category:Sources of Slashing damage]] | [[Category:Sources of Slashing damage]] |
Revision as of 08:24, 31 January 2024
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Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and Saving throw bonus.
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The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves.
Properties
- Damage
1d12 + 2 (3~14) + Strength modifier Slashing
- Details
- Rare Rarity:
- Enchantment: + 2
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 3.15 kg / 6.3 lb
- Price: 380 gp
UID
MAG_PHB_Defender_GreataxeUUID
560fa90c-942b-4661-a86b-e20f9362c9ba
Special
The holder of this item gains:
- Defensive Attack (passive feature)
- When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class and Saving throw bonus by 1.
Weapon actions
proficiency, equip in main hand to gain:
If you have- Cleave ( )
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ( )
Slash at your target's vital points to make it .
Where to find
- *This weapon can be bought from the following traders:
Notes
- In earlier versions of the game activating the Defensive Attack effect on a critical miss would cause a bug that changed the natural one into a natural 20, causing a critical hit. This was fixed in a patch.