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Tides of Chaos: Difference between revisions
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CastFireball (talk | contribs) Removed Reaction resource as it does not consume a Reaction |
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{{ActionPage | {{ActionPage | ||
|image = Tides of Chaos.webp | |image = Tides of Chaos.webp | ||
|summary = '''Tides of Chaos''' is a | |summary = '''Tides of Chaos''' is a reaction that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%). | ||
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards. | |description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards. | ||
|cost = | |cost = toc:1 | ||
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | |notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | ||
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). | *In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). | ||
|class learns at level 1 = {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer Subclass)|Wild Magic Sorcerer}} | |class learns at level 1 = {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer Subclass)|Wild Magic Sorcerer}} | ||
}} | }} |
Revision as of 01:38, 8 November 2023
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Tides of Chaos is a reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Gain Advantage on your next Attack roll, Ability Check, or Saving throw. Increased chance of Wild Magic surge afterwards.
Properties
- Cost:
- Tides of Chaos Charge
How to learn
Classes:
- Class level 1: [[ | ]]
Notes
- Normally, a Difficulty Class (DC) to 11 (i.e., a 50% chance). d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the
- In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).