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Astarion/Romance: Difference between revisions

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I think this scene always plays in the Elfsong Tavern (or what we assume to be the Tavern). The romance scene doesn't play if you choose to become a spawn, it's offscreen, unless it's been updated. Thank you for cleaning up my addition! (And I had added the reference to datamined flags and its descriptions because this is such a contested topic where that brings more definite proof. I'm okay with them being removed for brevity but someone might find it insufficient.)
 
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:In this conversation, he remarks he has grown to like the player character, and they may respond in a flirtatious manner. However, no options within the dialogue bring approval changes. The dialogue lines sound as if Astarion and the player character have been travelling together for a while; one may want to wait to trigger this scene until later, but this is individual preference.
:In this conversation, he remarks he has grown to like the player character, and they may respond in a flirtatious manner. However, no options within the dialogue bring approval changes. The dialogue lines sound as if Astarion and the player character have been travelling together for a while; one may want to wait to trigger this scene until later, but this is individual preference.


* After the cutscene of Astarion sneaking away from campsite at night triggers, the player can find an exsanguinated boar near the [[Blighted Village]]. There are several possible points to find this ill-fated animal: on the road leading from the Emerald Grove just before the bridge, to the far right path of the signpost saying 'Moonhaven' (north of the village), or at the entrance of the Sunlit Wetlands (south of the village), just after the point of the dialogue with Auntie Ethel. The following long rest, the player character is awoken by Astarion trying to drink their blood {{ref|If playing [[The Dark Urge]], this episode may be delayed as a result of triggering this origin's nighttime plot-crucial cutscenes}}.
* After the cutscene of Astarion sneaking away from campsite at night triggers, the party can find an exsanguinated boar near the [[Blighted Village]]. There are several possible locations to find its carcass: on the road leading from the Emerald Grove just before the bridge, to the far right path of the signpost saying 'Moonhaven' (north of the village), or at the entrance of the Sunlit Wetlands (south of the village), just after the point of the dialogue with Auntie Ethel. The following long rest, the player character is awoken by Astarion trying to drink their blood {{ref|If playing [[The Dark Urge]], this episode may be delayed as a result of triggering this origin's nighttime plot-crucial cutscenes}}.


: Astarion approves if the player says they trust him, and further approves of them letting him drink their blood. While allowing him to feed, the player character will have an option to stop him. If the player fails to do this '''twice''' consecutively, the player character dies. If not the only two recruited party members they may be revived with a [[revivify|scroll]] or speaking to {{CharLink|Withers}} in the morning. However, this scenario leads to loss of approval. Be aware player characters need not be aware Astarion is a vampire to sleep with him later; omission of this scene will not affect a possible romance.
: Astarion approves if the player character says they trust him, and further approves of them letting him drink their blood. While allowing him to feed, the player character has an option to stop him. If the player fails to do this '''twice''' consecutively, they die. If the player character and Astarion are not the only two recruited party members in the game at this point, the player character may be revived with a [[revivify|scroll]] or speaking to {{CharLink|Withers}} in the morning. However, this scenario leads to loss of approval. Be aware player characters need not be aware Astarion is a vampire to sleep with him later; omission of this scene will not affect a possible romance.


* If player character knows he is a vampire, these scenes can be triggered at camp:
* If player character knows he is a vampire, these scenes can be triggered at camp:
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Once the player character reaches 40+ approval with Astarion, the next conversation with him inevitably leads to him proposing to spend the next night together, explaining he wants to return a favor for all good that has been done for him recently.
Once the player character reaches 40+ approval with Astarion, the next conversation with him inevitably leads to him proposing to spend the next night together, explaining he wants to return a favor for all good that has been done for him recently.


* If agreeing, a cutscene triggers on the next long rest, consisting of two parts. In the first, Astarion asks the player character to confirm their intent. Doing so gains approval and proceeds the cutscene further. Later, if choosing dialogue expressing refusal, doubt, or distrust towards Astarion's nature, he becomes upset and leaves (nevertheless, choosing these does not bring disapproval). The player character gains additional approval offering their neck for a bite. The cutscene proceeds into the next morning, where the player character awakens finding Astarion standing shirtless nearby, basking in the sunshine, finally revealing his scarred back. If asking him about the scars, a passive {{Ability check|Arcana|10}} determines the scars are written in Infernal {{ref|[[Tiefling]] characters do not need a check to identify the script and obtain the corresponding dialogue line automatically}}. If successful, telling Astarion brings no approval changes, but changes slightly the narration in future dialogues with Astarion.
* If agreeing, a cutscene triggers on the next long rest, consisting of two parts. In the first, Astarion asks the player character to confirm their interest in the encounter. Doing so gains approval and continues the cutscene. Afterwards, if dialogue expressing refusal, doubt, or distrust towards Astarion's nature is chosen, he becomes upset and leaves (nevertheless, choosing these does not bring disapproval). If aware of his vampire nature, the player character gains additional approval offering their neck for a bite. The cutscene proceeds into the next morning, where the player character awakens finding Astarion standing shirtless nearby, basking in the sunshine, revealing his scarred back. If asking him about the scars, a passive {{Ability check|Arcana|10}} determines the scars are written in Infernal {{ref|[[Tiefling]] characters do not need a check to identify the script and obtain the corresponding dialogue line automatically}}. If successful, telling Astarion brings no approval changes, but changes the narration slightly in future dialogues with Astarion.


* Through the course of the [[Act One]], a scene can trigger where Astarion looks into a hand mirror. The player may discuss with him the problem of maintaining a fine appearance. The issue is important for Astarion, because for all his inclination toward self-admiration he has not been able to see his own reflection since being turned into a spawn. If choosing to 'be his mirror' and describing his face, Astarion prompts the player character to call him beautiful, gaining approval.
* Through the course of the [[Act One]], a scene can trigger where Astarion looks into a hand mirror, unable to see himself. The issue is important for Astarion, because for all his vanity he has not been able to see his own reflection since he was turned. The player character may discuss his appearance with him.  If choosing to 'be his mirror' and describing his face, Astarion prompts the player character to call him beautiful, gaining approval. They may also gain approval by joking and complimenting other companions' instead.


* Another camp cutscene (which does not gain approval but still helps to understand the spawn's background) may trigger during [[Act One]] {{ref|If the player rejected Astarion's offer to sleep with him, this scene may occur anytime until as far as the middle of the [[Act Two]], but strictly before the party meets {{CharLink|Raphael}} at [[Last Light Inn]].}}. The player catches Astarion trying to feel his own back with his fingertips. Depending on the player character's previous choices, the narration of the scene will differ. Taken by surprise, Astarion resents the interruption at first, but then swallow his pride and takes help if offered. The player character then copies the inscription onto the ground, and seeing it perplexes Astarion. Still, realizing he can indeed get aid should he ask makes him trust the player character more.
* Another camp cutscene (which does not gain approval but still helps to understand Astarion's background) may trigger during [[Act One]] {{ref|If the player rejected Astarion's offer to sleep with him, this scene may occur anytime until as far as the middle of the [[Act Two]], but strictly before the party meets {{CharLink|Raphael}} at [[Last Light Inn]].}}. The player character catches Astarion trying to feel his own back with his fingertips. Depending on the player character's previous choices, the narration of the scene will differ. Taken by surprise, Astarion resents the interruption at first, but if approval is high enough, he swallows his pride and takes help if offered. The player character then copies the inscription onto the ground. Seeing it perplexes Astarion and he thanks the player character for their help.


* At the camp celebration (either with the goblins or the tieflings), the player character can agree to sleep with Astarion afterwards. If this is the first time the player engages in close relations with him, it will first trigger a dialogue with him stating that the party was rewarded insufficiently for their heroics (and explaining what he would like to receive instead). If agreeing, the cutscene mentioned above plays.
* At the camp celebration (either with the goblins or the tieflings), the player character can agree to sleep with Astarion afterwards. If this is the first time the player engages in close relations with him, it will first trigger a dialogue with him stating the party was insufficiently rewarded for their heroics (and explaining what he would like to receive instead). If agreeing, the cutscene mentioned above plays.
: Otherwise, Astarion might try to entice the player character into another sexual encounter, paying compliments and finally even confessing his love (though admitting quickly and readily that it is an obvious lie). Whatever the decision, it neither gains further approval nor breaks the relationship. There is no additional romantic scene, it is simply implied.
: Otherwise, Astarion might try to entice the player character into another sexual encounter, paying compliments and finally even confessing his love (though admitting quickly and readily that it is an obvious lie). Whatever the decision, it neither gains further approval nor breaks the relationship. There is no additional romantic scene, it is simply implied.


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Heading into Acts Two and Three, Astarion may disapprove of some choices the player character makes, yet they may be for the 'better'. Disapproval of actions does not lock player out of romance scenes and, as he grows, Astarion may change his outlook on the player character's decisions later on.
Heading into Acts Two and Three, Astarion may disapprove of some choices the player character makes, yet they may be for the 'better'. Disapproval of actions does not lock player out of romance scenes and, as he grows, Astarion may change his outlook on the player character's decisions later on.


* If {{Quest|Infiltrate Moonrise Towers|arriving}} at Moonrise Towers under the guise of a [[True Souls|True Soul]], the player may speak to one of {{CharLink|Ketheric Thorm|General Ketheric Thorm's}} closest aides, {{CharLink|Z'rell|Disciple Z'rell}}. As she pries the depths of the player character's mind searching for proof of their faith, she may be distracted by the option '' "Show her your lusts for Astarion" ''. Choosing this will not progress the romance, but earns his approval.
* If {{Quest|Infiltrate Moonrise Towers|arriving}} at Moonrise Towers under the guise of a [[True Souls|True Soul]], the player may speak to one of {{CharLink|Ketheric Thorm|General Ketheric Thorm's}} closest aides, {{CharLink|Z'rell|Disciple Z'rell}}. As she pries the depths of the player character's mind searching for proof of their faith, she may be distracted by the option '' "Show her your lusts for Astarion" ''. Choosing this does not progress the romance, but earns his approval.


* If the player character avoids all chances to sleep with Astarion in Act One AND misses the cutscene with him trying to decipher his scars on his own, meeting {{CharLink|Raphael}} for the first time in Act Two mends this gap. The scene may occur in the [[Last Light Inn]] or, if the player happens not to visit the haven at all, near the entrance to the [[Thorm Mausoleum]].
* If the player character avoids all chances to sleep with Astarion in Act One AND misses the cutscene with him trying to decipher his scars on his own, meeting {{CharLink|Raphael}} for the first time in Act Two mends this gap. The scene may occur in the [[Last Light Inn]] or, if the player happens not to visit the haven at all, near the entrance to the [[Thorm Mausoleum]].


:If Astarion is currently in the party, Raphael mocks him about his scars and eventually uses infernal magic to bare Astarion from his waist up, forcing Astarion to finally show his "poem" to others. Mentioning the utter cruelty of this process after the cambion disappears gains approval from Astarion.
:If Astarion is currently in the party, Raphael mocks him about his scars and eventually uses infernal magic to bare Astarion from his waist up, forcing Astarion to finally show his "poem" to others. Mentioning Raphael's cruelty after the cambion disappears gains approval from Astarion.


* The most substantial scene in Moonrise Towers may occur if Astarion is present when speaking with the trader {{CharLink|Araj Oblodra}} inside. The next long rest after this triggers a cutscene where Astarion explains he would like to have a real relationship with the player, even though years of abuse have left him in doubt of what that might look like.
* The most substantial scene in Moonrise Towers may occur if Astarion is present when speaking with the trader {{CharLink|Araj Oblodra}} inside. The next long rest after this triggers a cutscene where Astarion explains he would like to have a real relationship with the player, even though years of abuse have left him in doubt of what that might look like.


:Dialogue options here differ depending on the outcome of the scene with Araj Oblodra. Choices made within the cutscene will either progress the romance or end it. Picking options which make Astarion understand that he has been used by the player character just like {{CharLink|Cazador Szarr}} before him (for example, manipulating Astarion into having sex with player character simply for the latter's pleasure) results in the next cutscene where Astarion breaks the relationship decisively.
:Dialogue options here differ depending on the outcome of the scene with Araj Oblodra. Choices made within the cutscene will either progress the romance or end it. Picking options which make Astarion realize that he has been used by the player character just like {{CharLink|Cazador Szarr}} before him (for example, manipulating Astarion into having sex with player character simply for the latter's pleasure) results in the next cutscene where Astarion breaks the relationship decisively.


: A similar scene with the same outcomes (but totally different dialogue) triggers if the player character has high approval (70+) with Astarion upon reaching this point in Act Two and successfully completes {{Quest|Kill Raphael's Old Enemy}}. This variation is also available if the party has been to Moonrise Towers, but did not speak with Araj Oblodra there.  
: A similar scene with the same outcomes (but different dialogue) triggers if the player character has high approval (70+) with Astarion upon reaching this point in Act Two and successfully completes {{Quest|Kill Raphael's Old Enemy}}. This variation is also available if the party has been to Moonrise Towers, but did not speak with Araj Oblodra there.  


* Upon completing this quest, Raphael manifests at camp and tells Astarion the true purpose of his scars. After the devil disappears, the player character continues talking with Astarion about the information revealed. Careful consideration is advised, as the choices drastically and conclusively change both Astarion's fate and the crux of his relationship with the player character.
* Upon completing this quest, Raphael manifests at camp and tells Astarion the true purpose of his scars. After the devil disappears, the player character continues talking with Astarion about this information. Astarion asks for the player character's help, who can accept to help him or refuse, to his disapproval. Regardless, it will not affect their freedom to help him or not later on.


===Act Three===
===Act Three===
* Early in [[Act Three]] the party may visit the [[Circus of the Last Days]] in [[Rivington]] where {{CharLink|Zethino}}, a dryad performer, offers to conduct a love test for the player character, for a fee. If asking Astarion to take part in it, Zethino transports both to a woodsy area and asks questions about Astarion. The player character may choose answers as they wish, but some are considered 'correct' for the test, while others are not. Choosing two or more incorrect answers causes Astarion to become upset. Note that some answers bring minor disapproval from Astarion, but for the purposes of the dryad's test are still considered correct {{ref|The list of 'correct' answers to the love quiz (gaining both approval and disapproval) can be found at [[Astarion/Approval|Approval]] section in their corresponding [[Act Three]] subdivisions}}.  
* Early in [[Act Three]] the party may visit the [[Circus of the Last Days]] in [[Rivington]] where {{CharLink|Zethino}}, a dryad performer, offers to conduct a love test for the player character, for a fee. If asking Astarion to take part in it, Zethino transports both to a woodsy area and asks questions about Astarion. The player character may choose answers as they wish, but some are considered 'correct' for the test, while others are not. Choosing two or more incorrect answers causes Astarion to become upset. Note that some answers bring minor disapproval from Astarion, but for the purposes of the dryad's test are still considered correct {{ref|The list of 'correct' answers to the love quiz (gaining both approval and disapproval) can be found at [[Astarion/Approval|Approval]] section in their corresponding [[Act Three]] subdivisions}}.  


* Later in [[Act Three]], the player character twice meets Astarion's 'siblings' (other Cazador spawn). First, the party encounters two of them in [[Fraygo's Flophouse]], a hostel in the [[Wyrm's Crossing]]. The player character may speak with them to find additional information about Cazador's plans {{ref|Unlike Astarion, other spawn are not protected from sunlight by a tadpole, and approaching them with certain daylight-issuing weapons equipped (for, example, the [[Blood of Lathander]]), results in them gaining [[Sunlight_Hypersensitivity_(Condition)|Sunlight Hypersensitivity]] and teleporting away, before the party can interrogate them. This doesn't have any impact on quest progression}}.
* Later in [[Act Three]], the player character twice meets Astarion's 'siblings' (other Cazador spawns). First, the party encounters two of them in [[Fraygo's Flophouse]], a hostel in the [[Wyrm's Crossing]]. The player character may speak with them to find additional information about Cazador's plans {{ref|Unlike Astarion, other spawns are not protected from sunlight by a tadpole, and approaching them with certain daylight-issuing weapons equipped (for, example, the [[Blood of Lathander]]), results in them gaining [[Sunlight_Hypersensitivity_(Condition)|Sunlight Hypersensitivity]] and teleporting away, before the party can interrogate them. This doesn't have any impact on quest progression}}.
: Regardless of whether the player manages to speak with these spawn or not, after a couple of long rests in the area, a scene will trigger where four other spawn assault the party at camp. They attempt to convince Astarion to return to their master and try to kidnap him if he refuses. If choosing Astarion's side, his siblings attack the party, but teleport away as soon as they are reduced to 1 HP. In dialogue with spawn during the fight and another that follows after, the player character is again free to choose any lines they want, but certain choices result in Astarion's disapproval and even breaking the relationship, if partnered.  
: Regardless of whether the player manages to speak with these spawns or not, after a couple of long rests in the area, a scene will trigger where four other spawns assault the party at camp. They attempt to convince Astarion to return to their master and try to kidnap him if he refuses. If choosing Astarion's side, his siblings attack the party, but teleport away as soon as they are reduced to 1 HP. In dialogue with spawns during the fight and another that follows after, the player character is again free to choose any lines they want, but certain choices result in Astarion's disapproval and even breaking the relationship, if partnered.  


* Once the player confronts and defeats Cazador in his [[Cazador's Dungeon|dungeon]], the player character must make a decision before concluding Astarion's quest {{Quest|The Pale Elf}}. Astarion seeks the player character's help in ascending. As a companion, he is not able to ascend on his own.
* Once the player confronts and defeats Cazador in his [[Cazador's Dungeon|dungeon]], the player character must make a decision before concluding Astarion's quest {{Quest|The Pale Elf}}. Astarion seeks the player character's help in ascending. As a companion, he is not able to ascend on his own.


There are four potential outcomes:  
There are five potential outcomes:  
# '''Convince Astarion not to ascend''' (requires a {{Ability check|Persuasion|18}}, or {{Ability check|Persuasion|15}}, if the player previously used discussion lines and passed {{Ability check|Insight|20}} to see what really drives him); Astarion remains in the party.  
# '''Convince Astarion not to ascend''' (requires a {{Ability check|Persuasion|18}}, or {{Ability check|Persuasion|15}}, if the player previously used discussion lines and passed {{Ability check|Insight|20}} to see what really drives him); Astarion remains in the party.  
# '''The ritual is impossible to complete''' by having killed one of the spawns in combat and/or the player character and other party members not being present. This plays out similarly to convincing him not to ascend but with slightly different dialogue.
# '''Refuse to help Astarion''' (or fail '''any''' of the Persuasion checks described above); Astarion leaves the party permanently.
# '''Refuse to help Astarion''' (or fail '''any''' of the Persuasion checks described above); Astarion leaves the party permanently.
# '''Start the ritual, but interrupt it in the middle'''; Astarion attacks the party.  
# '''Start the ritual, but interrupt it in the middle'''; Astarion attacks the party.  
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{{hatnote|Companion quest article: [[The Pale Elf#Outcomes|The Pale Elf]]}}
{{hatnote|Companion quest article: [[The Pale Elf#Outcomes|The Pale Elf]]}}


If Astarion is allowed to ascend, his dynamic with a romanced player character changes significantly, reflecting on the fact that he is following in Cazador's footsteps.
If Astarion is allowed to ascend, his dynamic with a romanced player character changes significantly, reflecting on the changes becoming a Vampire Lord entails for him (See [https://bg3.wiki/wiki/Astarion#Personality Personality]).
The player character then has several occasions to comment on his changed behaviour.
The player character then has several occasions to comment on his changed behaviour.


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:* The next morning, the player character may discuss with Astarion what happened in the dungeons in retrospective in a prompted dialogue. Throughout it, he sincerely thanks them again for leading him away from the edge of irrevocably losing his true self.
:* The next morning, the player character may discuss with Astarion what happened in the dungeons in retrospective in a prompted dialogue. Throughout it, he sincerely thanks them again for leading him away from the edge of irrevocably losing his true self.
=== After the Netherbrain ===
If the player character chooses to defeat the [[Netherbrain]] and remained in a romantic relationship with Astarion, a scene at the [[Elfsong Tavern]] triggers where Astarion discusses their future together. It comes instantly after the short victory-stating overview of the saved city.
* '''If Astarion has ascended''', he relishes his power and asks the player character what they would like to do. The player can then express one of the following: that they want to travel around the world, put their enemies to the sword, rule Baldur's Gate, express concern about other companions' power or break up.
** If the player character did not take a long rest since the ritual had been concluded, they also have an option to consent to become a vampire spawn.
** A player character who has been already turned into a spawn is not allowed to break up with Astarion, presumably through compulsion after the tadpole's power has subsided{{ref|If the break-up option is picked by a spawn player character, they still are in a relationship with Astarion by the Epilogue. Devnotes for Astarion's reply to this option say ''"Genuine laugh - the player can't get away from him. Not even if they want to."''}}.
** If the player character has chosen to transform into a Mind Flayer, Astarion laments their new form, breaking relations off but seeking a tactical alliance, which the player character can accept or refuse. In this case, a break-up option is simply not available.
* '''If Astarion has not ascended,''' the course of dialogue depends also on whether Cazador Szarr was killed or not in the main walkthrough.
** If Cazador was killed, Astarion ponders his newfound freedom and asks the player character what comes next. They can state that they should become heroes, settle down, help him find a way to walk in the sun, or visit the [[Underdark]] (if the other spawns survived the ritual).
** If Cazador has not been killed, Astarion will be fully aware that his freedom nearly comes to an end. The player character can then propose to hunt the vampire lord down.
** A player character can also choose to break up, which enrages Astarion, but he ultimately accepts. If he is broken up with and the other spawns survived the ritual, Astarion states he will join them; but at the Epilogue party he has only done so if the player character had suggested to find them right before the break-up.
** If the player character has chosen to transform into a Mind Flayer, Astarion is doubtful about where their relationship is at (again, a break-up option is not available). He finds himself unable to stay in a romantic relationship with the player character, but wants to stay by their side. The player character can then choose to state how much of their identity remains and whether or not to continue being close.


===Epilogue party===
===Epilogue party===
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* '''Astarion the Vampire Ascendant''' has spent time passed assiduously spinning his web of power in the city of Baldur's Gate.
* '''Astarion the Vampire Ascendant''' has spent time passed assiduously spinning his web of power in the city of Baldur's Gate.


:* Partnered: If the player character chose to become his spawn and remained by Astarion's side, he expresses arrogance and a sense of superiority over his former companions, his spawn included. Astarion also asks his (player character) spawn to mingle with former companions - not for enjoyment and commiseration, but rather to glean any information that could possibly be useful in the future.
:* Partnered: If the player character chose to become his spawn and remained by Astarion's side, he expresses arrogance and a sense of superiority over his former companions, the player character included. Astarion also asks the player character to mingle with former companions - not for enjoyment and commiseration, but rather to glean any information that could possibly be useful in the future.


:* Broken-up: Depending on dialogue selection, Astarion discusses his current plans with the player and tells the player character he misses them. They have the option for positive or negative responses to his comments; positive dialogue selections lead to Astarion opening up more to the player.
:* Broken-up: Depending on dialogue selection, Astarion discusses his current plans with the player character. They have the option for positive or negative responses to his comments; positive dialogue selections lead to Astarion opening up more to the player character.


* '''Astarion the Vampire Spawn''' has become a wandering adventurer.
* '''Astarion the Vampire Spawn''' has become a wandering adventurer.
:* Partnered: Astarion simply prompts the player to mingle with other companions, reasoning that they both have ahead a great deal of time to spend together. He confirms he will always be there for the player character.
:* Partnered: Astarion simply prompts the player to mingle with other companions, reasoning that they both have ahead a great deal of time to spend together. He confirms he will always be there for the player character.
:* Broken-up: Astarion updates the player on his activities which will vary depending on whether he is leading the spawn in the Underdark, seeking a new way to stay in the sun, or simply adventuring. He also may confirm he misses the player character.
:* Broken-up: Astarion updates the player character on his activities which vary depending on whether he is leading the spawns in the [[Underdark]], seeking a new way to stay in the sun, or simply adventuring. He also may confirm he misses the player character.


==Romance mechanics==
==Romance mechanics==
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The player character can be in the flirting stage with other companions while in the flirting stage with Astarion. This typically encompasses all Act One romance scenes, and minor flirting scenes during Act Two prior to the companion's major romance progression/partnering scene.
The player character can be in the flirting stage with other companions while in the flirting stage with Astarion. This typically encompasses all Act One romance scenes, and minor flirting scenes during Act Two prior to the companion's major romance progression/partnering scene.


Astarion considers the player character to be in a relationship (partnered) with him after his relationship progression event in Act Two (as described earlier) occurs, if the correct options are selected during the following long-rest cutscene. If the player character has entered the partnered stage with another companion prior to triggering this scene and wishes to pursue a romance with the spawn, they will need to interact with Astarion in camp (before resolving the episode that lead to romance progression) to trigger the dialogue where they must choose between the pretendents. Otherwise, any of the partnered companions may prompt the dialogue with the player character to make the ultimate choice. While Astarion, unlike most other companions, is not a monogamous type, the player can only be in the partnered stage with one origin companion.
Astarion considers the player character to be in a relationship (partnered) with him after his relationship progression event in Act Two (as described earlier) occurs, if the correct options are selected during the following long-rest cutscene. If the player character has entered the partnered stage with another companion prior to triggering this scene and wishes to pursue a romance with Astarion, they will need to interact with Astarion in camp (before resolving the episode that lead to romance progression) to trigger the dialogue where they must choose between the pretendents. Otherwise, any of the partnered companions may prompt the dialogue with the player character to make the ultimate choice. While Astarion, unlike most other companions, is not a monogamous type, the player can only be in the partnered stage with one origin companion.
* '''Romancing [[Halsin]]''': The player character is able to romance both Astarion and Halsin at the same time in [[Act Three]]. Upon attaining high enough approval with Halsin, the druid may approach the player character and express his love interest while acknowledging their existing relationship with Astarion. He will suggest to share the player character with Astarion, but only if the latter agrees.
* '''Romancing [[Halsin]]''': The player character is able to romance both Astarion and Halsin at the same time in [[Act Three]]. Upon attaining high enough approval with Halsin, the druid may approach the player character and express his love interest while acknowledging their existing relationship with Astarion. He will suggest to share the player character with Astarion, but only if the latter agrees.
: When approached by the player character with Halsin's suggestion, Astarion does not refuse their wish. However, he asks why the player character accepted Halsin's proposal, and gives various reactions (from flattered to mordant) depending on the chosen answer. The player character's relationship with Halsin does not affect their relationship with Astarion. Following this interaction, only Halsin brings up the other during unique party/camp dialogue options (specifically when the player asks him about their relationship).
: When approached by the player character with Halsin's suggestion, Astarion does not refuse their wish. However, he asks why the player character accepted Halsin's proposal, and gives various reactions (from flattered to mordant) depending on the chosen answer. The player character's relationship with Halsin does not affect their relationship with Astarion. Following this interaction, only Halsin brings up the other during unique party/camp dialogue options (specifically when the player asks him about their relationship).
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:* After the completion of Astarion's companion quest, he is glad to participate in the orgy proposed by the twins. However, the narration within the cutscene itself which describes his actions and reactions differs depending on the outcome of his quest.
:* After the completion of Astarion's companion quest, he is glad to participate in the orgy proposed by the twins. However, the narration within the cutscene itself which describes his actions and reactions differs depending on the outcome of his quest.
:* If the player character is romancing both Halsin and Astarion, and both are in the party when the twins are approached, Halsin will enthusiastically volunteer and may take part in the orgy either with just the player character and the twins (if Astarion does not participate) or with the player character, Astarion, and the twins (if Astarion does participate). Regardless of options chosen, this will not affect the player character's relationship with Astarion moving forward.
:* If the player character is romancing both Halsin and Astarion, and both are in the party when the twins are approached, Halsin will enthusiastically volunteer and may take part in the orgy either with just the player character and the twins (if Astarion does not participate) or with the player character, Astarion, and the twins (if Astarion does participate). Regardless of options chosen, this will not affect the player character's relationship with Astarion moving forward.
* '''Romancing [[Mizora]]''': Astarion does not end the relationship after sleeping with Mizora. Depending on chosen lines, Astarion may express mild jealousy about the player character not inviting him to participate, slight envy towards their newfound experience (confessing that he has not ever had a chance to gain one such as this himself), or give advice on outliving an awry tryst.
* '''Romancing [[Mizora]]''': If Astarion has ascended, he does not end the relationship after the player character slept with Mizora. Depending on chosen lines, Astarion may express mild jealousy about the player character not inviting him to participate, slight envy towards their newfound experience (confessing that he has not had the opportunity Mizora gave the player character), or give advice on outliving an awry tryst. If Astarion has not ascended, he instead feels betrayed by the player character, who has the opportunity to explain themselves. The player character then needs to pass a {{Ability check|Persuasion|15}} or {{Ability check|Deception|15}} to stay in a relationship. If failing, Astarion sees his past selfishness reflected in the player character and despite questioning his self-worth breaks things off.
* '''Romancing [[The Emperor]]''': Romancing the Emperor does not impact the relationship with Astarion.
* '''Romancing [[The Emperor]]''': Romancing the Emperor does not impact the relationship with Astarion.
* '''Romancing [[Haarlep]]''': A relationship with Astarion does not affect the possibility of agreeing to  '' 'play a game' '' with Haarlep, nor does sleeping with the incubus have any impact on further romance with the Astarion. However, the decision to pledge their body to Haarlep itself will gain minor disapproval from Astarion. Afterwards, when the player character first feels the physical repercussions of the vow they made, Astarion notices and says he feels sorry for them, explaining he knows all too well what it is like - to lose control over one's own body due to someone else's whims.
* '''Romancing [[Haarlep]]''': A relationship with Astarion does not affect the possibility of agreeing to  '' 'play a game' '' with Haarlep, nor does sleeping with the incubus have any impact on further romance with the Astarion. However, the decision to pledge their body to Haarlep itself will gain minor disapproval from Astarion. Afterwards, when the player character first feels the physical repercussions of the vow they made, Astarion notices and says he feels sorry for them, explaining he knows all too well what it is like - to lose control over one's own body due to someone else's whims.


== Footnotes ==
== Notes ==
 
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