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User:Chronofreak: Difference between revisions

720 editsJoined 22 August 2023
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= Retaliation Skills and Gear =  
= Retaliation Skills and Gear =  
 
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">On-hit table.</div>
<div class="mw-collapsible-content">
{| class="wikitable sortable"
{| class="wikitable sortable"
! Activation !! Category !! Name !! Condition !! Special
! Activation !! Category !! Name !! Condition !! Special
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|-
|-
|}
|}
 
</div></div>


== When Attacker HITS ==
== When Attacker HITS ==
=== Clothing ===
=== Clothing ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Bided Time}}''': The wearer gains {{Cond|Arcane Charge}} whenever they are hit by a melee attack.
* {{Rarity item|Bided Time}} ''(melee attack)''
* '''{{Rarity item|Bloodguzzler Garb}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns.
* {{Rarity item|Bloodguzzler Garb}}
* '''{{Rarity item|Cloth Armour}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns.
* {{Rarity item|Cloth Armour}}
* '''{{Rarity item|Bonespike Garb}}''': When the wearer is struck by a melee attack, the attacker takes {{DamageText|[[Constitution|Constitution modifier]]|Piercing}} damage.
* {{Rarity item|Bonespike Garb}} ''(melee attack)''
{{div col end}}
=== Medium Armour ===
=== Medium Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Dark Justiciar Mail}}''': While Obscured by shadow, the wearer deals {{DamageText|1d4|Necrotic}} to attackers that hit them with a melee attack.
* {{Rarity item|Dark Justiciar Mail}} ''(melee attack)''
* '''{{Rarity item|The Oak Father's Embrace}}''': Undead creatures that hit the wearer receive {{DamageText|1d6|Radiant}}.
* {{Rarity item|The Oak Father's Embrace}} ''(undead)''
* '''{{Rarity item|The Jolty Vest}}''': When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}.
* {{Rarity item|The Jolty Vest}}
* '''{{Rarity item|Adamantine Scale Mail}}''': When a melee attack hits you, the attacker is sent {{Cond|Reeling}} for 2 turns.
* {{Rarity item|Adamantine Scale Mail}} ''(melee attack)''
* '''{{Rarity item|Dark Justiciar Half-Plate (Very Rare)}}''': While the wearer has {{Cond|Shield of Faith}} active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes {{DamageText|1d4|Necrotic}}.
* {{Rarity item|Dark Justiciar Half-Plate (Very Rare)}}
{{div col end}}
=== Heavy Armour ===
=== Heavy Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Flawed Helldusk Armour}}''': When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage.
* {{Rarity item|Flawed Helldusk Armour}} ''(within 2m/7ft)''
* '''{{Rarity item|Adamantine Splint Armour}}''': When a melee attack hits you, the Attacker is sent {{Cond|Reeling}} for 3 turns.
* {{Rarity item|Adamantine Splint Armour}} ''(melee attack)''
=== Cloaks ===
{{div col end}}
* '''{{Rarity item|Cindermoth Cloak}}''': A creature that damages the wearer within {{Distance|m=2|ft=7}} receives {{Cond|Burning}}.
* '''{{Rarity item|Fleshmelter Cloak}}''': Whenever a creature deals melee damage to the wearer, that creature takes {{DamageText|1d4|Acid}} Damage.
* '''{{Rarity item|Thunderskin Cloak}}''': When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}.
=== Shields ===
=== Shields ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Ironvine Shield}}''':  While the wielder is holding a weapon empowered with {{Cond|Shillelagh}}, and when they are hit by a melee attack, the attacker takes {{DamageType|Piercing}} Damage equal to the wielder's [[Wisdom]] modifier.
* {{Rarity item|Ironvine Shield}} ''(melee attack)''
* '''{{Rarity item|Absolute's Protector}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Absolute's Protector}} ''(melee attack)''
* '''{{Rarity item|Adamantine Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Adamantine Shield}} ''(melee attack)''
* '''{{Rarity item|Justiciar's Greatshield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Justiciar's Greatshield}} ''(melee attack)''
* '''{{Rarity item|Ketheric's Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Ketheric's Shield}} ''(melee attack)''
* '''{{Rarity item|Sentinel Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Sentinel Shield}} ''(melee attack)''
* '''{{Rarity item|Shield of Scorching Reprisal}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Scorching Reprisal}} ''(melee attack)''
* '''{{Rarity item|Shield of Shielding}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Shielding}} ''(melee attack)''
* '''{{Rarity item|Abdel's Trusted Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Abdel's Trusted Shield}} ''(melee attack)''
* '''{{Rarity item|Shield of Devotion}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Devotion}} ''(melee attack)''
* '''{{Rarity item|Shield of the Undevout}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of the Undevout}} ''(melee attack)''
* '''{{Rarity item|Swires' Sledboard}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Swires' Sledboard}} ''(melee attack)''
* '''{{Rarity item|Viconia's Walking Fortress}}''': When a foe hits you with a melee attack, you can use your reaction, dealing {{DamageText|2d4|Force}} damage and knock it {{Cond|Prone}} unless they succeed a {{Saving Throw|Dexterity}}.
* {{Rarity item|Viconia's Walking Fortress}} ''(melee attack)''
{{div col end}}
=== Cloaks ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{Rarity item|Cindermoth Cloak}} ''(within 2m/7ft)''
* {{Rarity item|Fleshmelter Cloak}} ''(melee attack)''
* {{Rarity item|Thunderskin Cloak}} ''(reverberating)''
{{div col end}}


== When Attacker MISSES ==
== When Attacker MISSES ==
=== Clothing ===
=== Clothing ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Armour of Uninhibited Kushigo}}''': While {{Cond|Patient Defence}} is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
* {{Rarity item|Armour of Uninhibited Kushigo}}
* '''{{Rarity item|Obsidian Laced Robe}}''': On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
* {{Rarity item|Obsidian Laced Robe}} ''(saving throw)''
* '''{{Rarity item|Moon Devotion Robe}}''': While the wearer has {{Cond|Mage Armour}}, each successful {{Saving Throw}} causes the source of the Saving Throw to take {{DamageText|1-4|Radiant}} damage.
* {{Rarity item|Moon Devotion Robe}} ''(saving throw)''
* '''{{Rarity item|Robe of the Weave}}''': Whenever the wearer succeeds a {{Saving Throw}} against a spell, they regain {{DamageText|1d6|Healing}}.
* {{Rarity item|Robe of the Weave}} ''(saving throw)''
* '''{{Rarity item|Vest of Soul Rejuvenation}}''': Whenever the wearer succeeds on a {{SavingThrow}} against a [[Spells|Spell]], they regain {{DamageText|1d4|Healing}}. The wearer can use a {{Action|reaction}} to make an {{SAI|Unarmed Strike|w=30}} against any attacker that misses.
* {{Rarity item|Vest of Soul Rejuvenation}} ''(saving throw)''
{{div col end}}
=== Medium Armour ===
=== Medium Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Psionic Ward Armour}}''': Whenever the wearer succeeds on a {{Saving Throw}} against a spell, they regain {{DamageText|1d4|Healing}}.
* {{Rarity item|Psionic Ward Armour}} ''(saving throw)''
{{div col end}}
=== Heavy Armour ===
=== Heavy Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Helldusk Armour}}''': When you succeed a {{Saving Throw}}, the caster receives {{Cond|Burning}} for 3 turns.
* {{Rarity item|Helldusk Armour}} ''(saving throw)''
{{div col end}}
=== Weapon ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{Rarity item|Staff of the Emperor}} ''(saving throw)''
{{div col end}}
=== Headwear ===
=== Headwear ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Circlet of Psionic Revenge}}''': When you succeed a {{SavingThrow}}, the foe that caused the throw takes {{DamageText|1d4|Psychic}}.
* {{Rarity item|Circlet of Psionic Revenge}} ''(saving throw)''
* '''{{Rarity item|Holy Lance Helm}}''': Creatures who miss their {{Attack Roll}}s against the wearer must make a {{Saving Throw|Dexterity|dc=14}} or take {{DamageText|1d4|Radiant}} damage.
* {{Rarity item|Holy Lance Helm}} ''(attack roll)''
=== Weapons ===
{{div col end}}
* '''{{Rarity item|Staff of the Emperor}}''': When the wielder succeeds a {{Saving Throw}}, the foe that caused the throw needs to make an {{Saving Throw|Intelligence}} or be {{cond|Stunned}} for 1 turn.
=== Shields ===
* '''{{Rarity item|Adamantine Shield}}''': When a melee attack misses you, the attacker is sent {{Cond|Reeling}} for 2 turns.
* '''{{Rarity item|Shield of Scorching Reprisal}}''': Once per [[Short Rest]], use a {{Action|Bonus}} to huddle behind your shield to increase your {{Armour Class}} by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take {{DamageText|1d6|Fire}} damage.


= Qir'ra =
= Qir'ra =