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Coldbrim Chill: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Coldbrim Chill''' is a passive feature that chills the wearer's targets whenever they apply a condition. | | summary = '''Coldbrim Chill''' is a passive feature that chills the wearer's targets whenever they apply a condition. | ||
| description = Once per turn, any condition inflicted on a target also applies 2 turns of {{Cond|Encrusted with Frost}}. | | description = Once per turn, any spell condition inflicted on a target also applies 2 turns of {{Cond|Encrusted with Frost}}.{{bug}} | ||
| condition = Encrusted with Frost | | condition = Encrusted with Frost | ||
| condition duration = 2 | | condition duration = 2 | ||
| | | bugs = * Due to a hidden condition that gets applied when a ranged weapon attack misses, this passive effect will apply even though it appears it should not. | ||
}} | }} |
Latest revision as of 07:00, 27 January 2025
Coldbrim Chill is a passive feature that chills the wearer's targets whenever they apply a condition.
Description
Once per turn, any spell condition inflicted on a target also applies 2 turns of .[ See: Bugs]
Condition: Encrusted with Frost
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
How to learn
Granted by the equipment:
Bugs
- Due to a hidden condition that gets applied when a ranged weapon attack misses, this passive effect will apply even though it appears it should not.