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Cut and unimplemented content: Difference between revisions

From bg3.wiki
The page of the Scroll of Circle of Death says, that the scroll can be found in Rivington
 
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== Removed Content ==
== Removed Content ==
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development.
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development.
[[File:Helia Model.png|100px|Helia|right]]
===Backgrounds===
Some backgrounds present in the pre-release versions of the game still exist in the game files, but are otherwise unusable without modifications.
==== Backgrounds for the player character ====
* Hermit
* Sailor
==== Special backgrounds of the companions ====
* Astral Zealot (Lae'zel): In the release version of the game, Lae'zel has the [[Soldier]] background instead.
* Blade of Frontiers (Wyll): In the release version of the game, Wyll has the [[Folk Hero]] background instead.
* Blood War Veteran (Karlach): In the release version of the game, Karlach has the [[Outlander]] background instead.
* Cloistered Stray (Shadowheart): In the release version of the game, Shadowheart has the [[Acolyte]] background instead.
* Grove Tender (Halsin): In the release version of the game, Halsin has the [[Outlander]] background instead.
* Legend of Baldur's Gate (Minsc): In the release version of the game, Minsc has the [[Folk Hero]] background instead.
* Trickster Hedonist (Astarion): In the release version of the game, Astarion has the [[Charlatan]] background instead.
* Underdark Exile (Minthara): In the release version of the game, Minthara has the [[Noble]] background instead.
* Wizard of Waterdeep (Gale): In the release version of the game, Gale has the [[Sage]] background instead.
* World-Wise Heroine (Jaheira): In the release version of the game, Jaheira has the [[Soldier]] background instead.
 
=== Characters ===
=== Characters ===
==== Helia ====
==== Helia ====
[[File:Helia Model.png|100px|Helia|right]]
{{main|Helia}}
{{main|Helia}}
[[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf [[bard]].
[[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf [[bard]].
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==== Rurik ====
==== Rurik ====
{{main|Rurik}}
{{main|Rurik}}
Rurik was a [[dwarf|dwarven]] [[rogue]] found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of {{CharLink|Anders|Anders'}} group, hunting the origin character {{CharLink|Karlach}}. Unlike Karlach, he was removed from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}
Rurik was a [[dwarf|dwarven]] [[rogue]] found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of {{CharLink|Anders|Anders'}} group, hunting the origin character {{CharLink|Karlach}}. He was removed from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}


==== Spencer ====
==== Spencer ====
Spencer was a [[halfling]] [[paladin]] monster hunter that was cut sometime before Early Access. He could have been situated in or nearby the [[Emerald Grove]],{{ref|Spencer being labeled as ''"DEN_MonsterHunter"'' within the game files, with ''DEN'' being the tag used for representing the Emerald Grove.}} and the currently-existing tiefling called {{CharLink|Eramas}} was once meant to be his associate. He also had interactions with {{CharLink|Wyll}}, could tell the party about his profession, and was at some point involved with a mysterious vampire ambush that would have happened during Act Two, within the [[Shadow-Cursed Lands]]. It's unclear as to who his hunt was, but it is possible that his vampire target was {{CharLink|Cazador Szarr}} himself, as he is associated with a deprecated wanted poster for Cazador.<ref>YouTube Video: SlimX. [https://www.youtube.com/watch?v=CcZxy4EoaD4&t=16m04s These Dev Secrets Are Hidden Out of Sight in BG3 Act 1: 16:04]</ref><ref>YouTube Video: SlimX. [https://www.youtube.com/watch?v=s6v-gs7M_kM&t=6m45s Secrets in the Skybox | Baldur's Gate 3 Datamining: 6:45]</ref>
Spencer was a [[halfling]] [[paladin]] monster hunter that was cut sometime before Early Access. He could have been situated in or nearby the [[Emerald Grove]],{{ref|Spencer being labeled as ''"DEN_MonsterHunter"'' within the game files, with ''DEN'' being the tag used for representing the Emerald Grove.}} and the currently-existing tiefling called {{CharLink|Eramas}} was once meant to be his associate. He also had interactions with {{CharLink|Wyll}}, could tell the party about his profession, and was at some point involved with a mysterious vampire ambush that would have happened during Act Two, within the [[Shadow-Cursed Lands]]. It's unclear as to who his hunt was, but it is possible that his vampire target was {{CharLink|Cazador Szarr}} himself, as he is associated with a deprecated wanted poster for Cazador.<ref>YouTube Video: SlimX. [https://www.youtube.com/watch?v=CcZxy4EoaD4&t=16m04s These Dev Secrets Are Hidden Out of Sight in BG3 Act 1: 16:04]</ref><ref>YouTube Video: Chubblot. [https://www.youtube.com/watch?v=s6v-gs7M_kM&t=6m45s Secrets in the Skybox | Baldur's Gate 3 Datamining: 6:45]</ref>


=== Items ===
=== Items ===
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*{{RarityItem|Scroll of Silence|40}}
*{{RarityItem|Scroll of Silence|40}}
*{{RarityItem|Scroll of Spike Growth|40}}
*{{RarityItem|Scroll of Spike Growth|40}}
*{{RarityItem|Circlet of Fire|40}}
{{div col end}}
{{div col end}}
==== Other Items ====
==== Other Items ====
{{div col | style = column-width: 22em; list-style-type: none;}}
{{div col | style = column-width: 22em; list-style-type: none;}}
*{{RarityItem|Doom Axe|40}}
*{{RarityItem|Doom Axe|40}}
*{{RarityItem|Circlet of Fire|40}}
*{{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Promise|40}}
*{{RarityItem|Promise|40}}
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== Redesigned Content ==
== Redesigned Content ==
A significant amount of content was changed during development. Some were placeholder models, like {{CharLink|Karlach|Karlach's}} and the Chosen from Early Access Patch 5.
=== Characters ===
==== Dream Visitor ====
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{ref|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}
 
Named "'''Daisy'''" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.<ref>YouTube Video: Drowsy. [https://www.youtube.com/watch?v=n6b4ov51sFg Baldur's Gate 3 EA Dreams 1 - 3 All Dialogue Options (Drow)]</ref><ref>YouTube Video: DanaDuchy. [https://www.youtube.com/watch?v=1LWTytZcsWk Dreams Baldur's Gate 3 Early Access]</ref>


<gallery heights="250px">
The Dream Visitor would also attempt to seduce the player character. It is likely, the song ''Down by the River'' was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming'').
Karlach-early-early-access.png|Karlach's EA Model
 
Astarion Model EA.png|Astarion's EA Starter Costume
<gallery heights="200px">
Gale-beta.png|Gale's Earliest look
Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
Daisy 1.webp|Waking up in a dream<ref>YouTube Video: Drowsy. [https://www.youtube.com/watch?v=n6b4ov51sFg Baldur's Gate 3 | EA | Dreams 1 - 3 | All Dialogue Options (Drow)]</ref>
Karlach old headshot.jpg|Placeholder Karlach
Daisy 2.webp|Watching Baldur's Gate burn<ref>YouTube Video: DanaDuchy. [https://www.youtube.com/watch?v=1LWTytZcsWk Dreams | Baldur's Gate 3 Early Access]</ref>
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Gale-ea.jpg|Gale in Early Access
Old harper lassandra.png|Harper Lassandra pre-release as seen in the Official Launch Trailer
Gauntlet Yeva EA.png|Gauntlet Yeva in Early Access
</gallery>
</gallery>
=== Minsc ===
[[File:Nightsong EA.png|100px|right]]
 
==== Minsc ====
{{CharLink|Minsc}} may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of {{CharLink|Guex}} talking with Minsc and mentioning an attack {{CharLink|Boo|hamster}}.<ref>YouTube Video: Chubblot. [https://youtu.be/-g9nAqpa-jE?si=CxiggWm-W4cUSZYS&t=254 Origin Tags: Karlach, Helia and Minsc]</ref>
{{CharLink|Minsc}} may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of {{CharLink|Guex}} talking with Minsc and mentioning an attack {{CharLink|Boo|hamster}}.<ref>YouTube Video: Chubblot. [https://youtu.be/-g9nAqpa-jE?si=CxiggWm-W4cUSZYS&t=254 Origin Tags: Karlach, Helia and Minsc]</ref>
{{Dialogue start}}
{{Dialogue start}}
{{dcond|Minsc is probably proposing that Guex gets himself an attack hamster.}}
{{dcond|Minsc is probably either looking for a missing Boo or proposing that Guex gets himself an attack hamster.}}
*{{dopt|'''Minsc:''' [Dialogue not found]}}
*{{dopt|'''Minsc:''' [Dialogue not found]}}
* {{dopt|'''Guex:''' A hamster? I'm afraid the armory is fresh out of attack rodents.}}
* {{dopt|'''Guex:''' A hamster? I'm afraid the armory is fresh out of attack rodents.}}
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{{Dialogue end}}
{{Dialogue end}}


=== Dream Visitor ===
==== Nightsong ====
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{ref|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}
 
Named "'''Daisy'''" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.<ref>YouTube Video: Drowsy. [https://www.youtube.com/watch?v=n6b4ov51sFg Baldur's Gate 3 EA Dreams 1 - 3 All Dialogue Options (Drow)]</ref><ref>YouTube Video: DanaDuchy. [https://www.youtube.com/watch?v=1LWTytZcsWk Dreams Baldur's Gate 3 Early Access]</ref>
 
The Dream Visitor would also attempt to seduce the player character. It is likely, the song ''Down by the River'' was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming'').
 
<gallery heights="200px">
Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Daisy 1.webp|Waking up in a dream<ref>YouTube Video: Drowsy. [https://www.youtube.com/watch?v=n6b4ov51sFg Baldur's Gate 3 | EA | Dreams 1 - 3 | All Dialogue Options (Drow)]</ref>
Daisy 2.webp|Watching Baldur's Gate burn<ref>YouTube Video: DanaDuchy. [https://www.youtube.com/watch?v=1LWTytZcsWk Dreams | Baldur's Gate 3 Early Access]</ref>
</gallery>
[[File:Nightsong EA.png|100px|right]]
 
=== Nightsong ===
{{main|Aylin/Cut content}}
{{main|Aylin/Cut content}}
The Nightsong plot apparently had significant differences during early development from what appears in the full game.
The Nightsong plot apparently had significant differences during early development from what appears in the full game.
Line 139: Line 144:
{{CharLink|Isobel Thorm|Isobel}} was supposed to have been killed by {{CharLink|Balthazar}}, and Aylin was framed for her murder. Isobel's father {{CharLink|Ketheric Thorm}} turned {{CharLink|Aylin}} into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.<ref>YouTube Video: Chubblot. [https://youtu.be/U0MN5qbkhPM?si=XNloimpjlsueifNb&t=198 The Nightsong, Halsin and Ketheric City: 3:18]</ref><ref>YouTube Video: Chubblot. [https://youtu.be/U0MN5qbkhPM?si=oHLbJg8CDeiNfHtx&t=167 The Nightsong, Halsin and Ketheric City: 2:17]</ref><ref>Reddit thread: labotor [https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/ MINOR AND MAJOR ACT1 DATAMINING SPOILERS]</ref>
{{CharLink|Isobel Thorm|Isobel}} was supposed to have been killed by {{CharLink|Balthazar}}, and Aylin was framed for her murder. Isobel's father {{CharLink|Ketheric Thorm}} turned {{CharLink|Aylin}} into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.<ref>YouTube Video: Chubblot. [https://youtu.be/U0MN5qbkhPM?si=XNloimpjlsueifNb&t=198 The Nightsong, Halsin and Ketheric City: 3:18]</ref><ref>YouTube Video: Chubblot. [https://youtu.be/U0MN5qbkhPM?si=oHLbJg8CDeiNfHtx&t=167 The Nightsong, Halsin and Ketheric City: 2:17]</ref><ref>Reddit thread: labotor [https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/ MINOR AND MAJOR ACT1 DATAMINING SPOILERS]</ref>


===Nose of the Nautiloid===
==== Rugan ====
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565 Walkthrough Part 1 - Prologue (Early Access): 26:05]</ref> and provided a roundabout way to get to {{CharLink|Shadowheart|Shadowheart's}} room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.
{{CharLink|Rugan}} had originally been planned to be present at the [[Guildhall]], but his presence in Act Three was seemingly cut from the released version of the game. Despite this, there are still trace amounts of information in the game files that attest to his unimplemented role.


When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=wZKRyfk3DNXGQx8K&t=1840 Walkthrough Part 1 - Prologue (Early Access): 30:40]</ref>
By saving Rugan from the gnolls in Act One, and remaining on friendly terms with the [[Zhentarim]] of the [[Zhentarim Hideout]], Rugan will tell the party to look for him once they were in [[Baldur's Gate]], promising to buy them a drink should they ever cross paths again. Nevertheless, in the release version of the game, Rugan is never seen again from this point forward - were his cut content implemented however, the party would've originally been able to find him the Guildhall alongside both members of [[The Guild]] and the other Zhents; tipsy and dejected, he'd attempt to celebrate the party's arrival by telling the Zhents around him his rescue from the gnolls, only to elicit no reaction and get ignored by everyone around him.
 
Rugan then goes on to reveal that the original Zhentarim in Baldur's Gate were backstabbed and put under ''"new management"'' in an internal power play, with every single Zhent beneath [[Waukeen's Rest]] returning to the city being betrayed, turned to the [[Steel Watcher (creature)|Steel Watch]], and then hanged. He then explains that their new superiors thought they were responsible for the kidnapping of {{CharLink|Ulder Ravengard|Duke Ravengard}}, and that he owes his survival to his decision to confess to the lies and accusations as though they were true. Further dialogue elaborates that he is the only original "Gate crew" Zhentarim left and that he'd drink to his fallen comrades. Upon asking who the new Zhent management are, he simply says that he has no idea who they are, but that they impressed {{FRWiki|Darkhold}} enough for them to send additional support in the form of reinforcements. As he's still loyal to the Zhentarim after all this, the party could then convince him to leave their ranks.
* {{Dialogue option|The Zhentarim have brought you nothing but trouble, Rugan. Cut your losses.|roll=Persuasion|dc=15}}
* {{Dialogue option|The Zhentarim sold your friends out. You think they wouldn't do the same to you?|tags=rogue|roll=Persuasion|dc=10}}
* {{Dialogue option|The Zhentarim made you turn on your people. You really think you owe them loyalty?|tags=rogue|roll=Persuasion|dc=10}}
Successfully doing so will make him move away from his posting in the Guildhall, and head towards the bar where he'd start drinking incessantly; there, he'd drink to his fallen comrades, like {{CharLink|Olly}}, who he'd rather humorously misremember his name to be Ronnie or Ozzy. During the Zhentarim's attempted takeover of the Guild, Rugan will not join combat and keep drinking. Talking with Rugan after the battle ends simply has him ask the party incredulously if a fight happened.


[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]]
As Rugan's involvement in Act Three has been cut from the game, much of the story and information concerning the original [[Risen Road]] Zhentarim and the Zhents' internal intrigue has been lost. The only piece of information about this that the party can learn comes in the form of an interaction with {{CharLink|Slick Inatra}}, who only reveals it to the party if the latter seized the {{SmRarityItem|Caravan Strongbox}} from Rugan in the first place, received the quest to deliver the strongbox to Inatra from {{CharLink|Zarys}}, and killed Rugan on her orders. Slick Inatra then simply states that the original caretakers of the cargo are already dead, and that there is new Zhentarim leadership in the city, without elaborating any further.


[[File:Prologue-06.jpg|thumb|right|The path forward]]
It's unclear as to who the new management refers to, though it may be possible that it may refer to either {{CharLink|Roah Moonglow}}, {{CharLink|Boss Friol}}, or {{CharLink|Trinoda}} as Rugan never seems to acknowledge or is aware of their existence. Likewise, it appears that the rest of the Zhentarim in Act Three are either the new crew, and/or reinforcements from Darkhold.


* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.
==== Shadowheart ====
{{main|Redesigned Shadowheart content}}
{{CharLink|Shadowheart}} had at some point in development a different backstory and storyline that was revamped prior to the game's release. This previous version of Shadowheart once had a [[High Elf|high elven]] mother named '''Eliriana''', a [[human]] father named '''Sebastian''', had been acquainted with a '''Mother Superior''' (different from {{CharLink|Viconia DeVir}}), a '''Sister Superior''', as well as a [[Shar|Sharran]] '''torturer'''.<ref>YouTube Video: SlimX. [https://www.youtube.com/watch?v=oplQmoIxICI&t=2m34s This Is Where The BG3 Devs Hide Their Secrets in Act 2: 2:34]</ref>
==== Wyll ====
{{CharLink|Wyll}} is a character who was completely redone; not only his backstory but also his voice actor was changed from Lanre Malaolu to Theo Solomon. His original history was that Wyll used to be a stubborn young man, failing to make his wealthy family proud as an unskilled [[Flaming Fist]]. [[Goblin]]s torched a village that Wyll was stationed in, slaughtering his fellow Flaming Fist. Among them was [[Spike]], a goblin who gouged out [[The_Blade_of_Frontiers'_Eye|Wyll's right eye]] and left him to burn. Wyll survived, and vowed to the Heavens and Hells that he would make [[Spike]] pay.<ref>YouTube Video: WoW Quests. [https://www.youtube.com/watch?v=wfDAfUzqofs Wyll Explains Mizora Baldur's Gate 3]</ref>


* Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons.  
When a woman rose from the ashes of the village and offered Wyll the power to defeat his enemies, he accepted, sealing the [[Warlock|Warlock's]] pact with his new patron, [[Mizora]], a [[Cambion]]. She gave him a new eye, a Sending Stone, which could be used to communicate with him.


* There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a {{SmRarityItem|Battleaxe}} lying on the ground here.
With his new power, Wyll quickly gained fame as ''The Blade of Frontiers''.


Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.
During the Early Access version of the game it was revealed to the party that Mizora was captured by cultists of the [[Absolute]] and brought to [[Moonrise Towers]]. Wyll therefore urged the party to go on a rescue mission for her. In the Release version this is not the case and it is not revealed that Mizora is captured until she is met personally in Moonrise Towers.


The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.
Datamined Origin content from the Early Access shows the original relationship Wyll was supposed to have with Mizora, where they seemed to be willing allies. (see the video on [https://www.youtube.com/watch?v=FSRAzg4DBLE YouTube]).


=== Assaulting Moonrise Towers ===
=== Locations and events ===
==== Moonrise Towers ====
[[File:FlorrickAtMoonrise_PreRelease.png|thumb|right|Florrick at Moonrise Towers]]
[[File:FlorrickAtMoonrise_PreRelease.png|thumb|right|Florrick at Moonrise Towers]]
At some point in development, the Act Two questline called for the inclusion of {{CharLink|Counsellor Florrick}} and the deeper involvement of the [[Flaming Fist|Flaming Fists]] during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].<ref>YouTube Video: Larian Studios. [https://www.youtube.com/watch?v=NOWGnC3h9WQ&t=1m18s Baldur's Gate 3 - The Game Awards Trailer: 1:18]</ref> Not only is Florrick involved during the main battle, her usual cohort made up of {{CharLink|Cyril|Fist Cyril}}, {{CharLink|Thadwick|Fist Thadwick}}, and {{CharLink|Vidor|Manip Vidor}} can be seen during the assault, accompanied by an unknown masked Harper gnome that bears some resemblance to the failsafe character {{CharLink|Lanni}}. Notably, usual Harper and Fist characters like {{CharLink|Lymn}}, {{CharLink|Essius}}, {{CharLink|Ulthred}}, {{CharLink|Helena}}, and {{CharLink|Rhed}} are nowhere to be seen. In the release versions of the game, Florrick as well as her cohort disappear from Act Two as soon as the party long rests after they encounter them at Last Light Inn.
At some point in development, the Act Two questline called for the inclusion of {{CharLink|Counsellor Florrick}} and the deeper involvement of the [[Flaming Fist|Flaming Fists]] during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].<ref>YouTube Video: Larian Studios. [https://www.youtube.com/watch?v=NOWGnC3h9WQ&t=1m18s Baldur's Gate 3 - The Game Awards Trailer: 1:18]</ref> In addition to Florrick, this version of the assault called for the involvement of the following characters:
{{div col|colwidth=20em}}
* {{CharLink|Vidor|Manip Vidor}}
* {{CharLink|Cyril|Fist Cyril}}
* {{CharLink|Thadwick|Fist Thadwick}}
* Unknown gnome Harper that resembles {{CharLink|Lanni}}
{{div col end}}
The following characters are nowhere to be seen and are possibly not involved:
{{div col|colwidth=20em}}
* {{CharLink|Lymn}}
* {{CharLink|Essius}}
* {{CharLink|Ulthred}}
* {{CharLink|Helena}}
* {{CharLink|Rhed}}
{{div col end}}
In the release versions of the game, Florrick as well as her cohort (Vidor, Cyril, and Thadwick) disappear from Act Two as soon as the party long rests after they encounter them at Last Light Inn. Additionally, there's also a cut Flaming Fist character in the game's files called ''Fist Hadenwell'', referred in-game as ''S_MOO_AssaultFlamingFist_004'' that can not appear anywhere in the game, despite having the same name string as Nipawa, Helena, and Rhed (''S_MOO_AssaultFlamingFist_001'' to ''003''); it's not clear as to what purpose this character once served.
 
There are also some very minor differences for {{CharLink|Z'rell|Disciple Z'rell}}, who is instead clothed in white Absolutist robes and missing the {{SmRarityItem|Absolute's Protector|Shield}} in her off-hand.
 
==== Nose of the Nautiloid====
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]]
[[File:Prologue-06.jpg|thumb|right|The path forward]]
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565 Walkthrough Part 1 - Prologue (Early Access): 26:05]</ref> and provided a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.


There are also some very minor differences for {{CharLink|Z'rell|Disciple Z'rell}}, who is instead clothed in white Absolutist robes and missing a {{SmRarityItem|Absolute's Protector|Shield}} in her off-hand.
When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=wZKRyfk3DNXGQx8K&t=1840 Walkthrough Part 1 - Prologue (Early Access): 30:40]</ref>


=== Rugan at the Guildhall ===
* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.
{{CharLink|Rugan}} had originally been planned to be present at the [[Guildhall]], but his presence in Act Three was seemingly cut from the released version of the game. Despite this, there are still trace amounts of information in the game files that attest to his unimplemented role.


By saving Rugan from the gnolls in Act One, and remaining on friendly terms with the [[Zhentarim]] of the [[Zhentarim Hideout]], Rugan will tell the party to look for him once they were in [[Baldur's Gate]], promising to buy them a drink should they ever cross paths again. Nevertheless, in the release version of the game, Rugan is never seen again from this point forward - were his cut content implemented however, the party would've originally been able to find him the Guildhall alongside both members of [[The Guild]] and the other Zhents; tipsy and dejected, he'd attempt to celebrate the party's arrival by telling the Zhents around him his rescue from the gnolls, only to elicit no reaction and get ignored by everyone around him.
* Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons.  


Rugan then goes on to reveal that the original Zhentarim in Baldur's Gate were backstabbed and put under ''"new management"'' in an internal power play, with every single Zhent beneath [[Waukeen's Rest]] returning to the city being betrayed, turned to the [[Steel Watcher (creature)|Steel Watch]], and then hanged. He then explains that their new superiors thought they were responsible for the kidnapping of {{CharLink|Ulder Ravengard|Duke Ravengard}}, and that he owes his survival to his decision to confess to the lies and accusations as though they were true. Further dialogue elaborates that he is the only original "Gate crew" Zhentarim left and that he'd drink to his fallen comrades. Upon asking who the new Zhent management are, he simply says that he has no idea who they are, but that they impressed {{FRWiki|Darkhold}} enough for them to send additional support in the form of reinforcements. As he's still loyal to the Zhentarim after all this, the party could then convince him to leave their ranks.
* There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a {{SmRarityItem|Battleaxe}} lying on the ground here.
* {{Dialogue option|The Zhentarim have brought you nothing but trouble, Rugan. Cut your losses.|roll=Persuasion|dc=15}}
* {{Dialogue option|The Zhentarim sold your friends out. You think they wouldn't do the same to you?|tags=rogue|roll=Persuasion|dc=10}}
* {{Dialogue option|The Zhentarim made you turn on your people. You really think you owe them loyalty?|tags=rogue|roll=Persuasion|dc=10}}
Successfully doing so will make him move away from his posting in the Guildhall, and head towards the bar where he'd start drinking incessantly; there, he'd drink to his fallen comrades, like {{CharLink|Olly}}, who he'd rather humorously misremember his name to be Ronnie or Ozzy. During the Zhentarim's attempted takeover of the Guild, Rugan will not join combat and keep drinking. Talking with Rugan after the battle ends simply has him ask the party incredulously if a fight happened.


As Rugan's involvement in Act Three has been cut from the game, much of the story and information concerning the original [[Risen Road]] Zhentarim and the Zhents' internal intrigue has been lost. The only piece of information about this that the party can learn comes in the form of an interaction with {{CharLink|Slick Inatra}}, who only reveals it to the party if the latter seized the {{SmRarityItem|Caravan Strongbox}} from Rugan in the first place, received the quest to deliver the strongbox to Inatra from {{CharLink|Zarys}}, and killed Rugan on her orders. Slick Inatra then simply states that the original caretakers of the cargo are already dead, and that there is new Zhentarim leadership in the city, without elaborating any further.
Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.


It's unclear as to who the new management refers to, though it may be possible that it may refer to either {{CharLink|Roah Moonglow}}, {{CharLink|Boss Friol}}, or {{CharLink|Trinoda}} as Rugan never seems to acknowledge or is aware of their existence. Likewise, it appears that the rest of the Zhentarim in Act Three are either the new crew, and/or reinforcements from Darkhold.  
The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.


=== Illithid Powers ===
=== Game Mechanics ===
==== Illithid Powers ====
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


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|}
|}


== Unimplemented Content ==
=== Art ===
=== Unimplemented Spells ===
A significant amount of character art was changed during development. Some were placeholder models, like {{CharLink|Karlach|Karlach's}} and the Chosen from Early Access Patch 5.


{{main|Unimplemented spells}}
<gallery heights="250px">
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Karlach-early-early-access.png|Karlach's EA Model
 
Astarion Model EA.png|Astarion's EA Starter Costume
<gallery heights="150px" mode="nolines" class="center" perrow="5" style="margin:0 auto;">
Mizora Model.png|Mizora's Human Disguise
Magic Jar Icon.webp
Gale-beta.png|Gale's Earliest look
Unshackling Strike Icon.webp
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
Magic Circle Icon.webp
Karlach old headshot.jpg|Placeholder Karlach
Identify Icon.webp
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Arcane Eye Icon.webp
Gale-ea.jpg|Gale in Early Access
Comprehend Languages Icon.webp
Old harper lassandra.png|Harper Lassandra pre-release as seen in the Official Launch Trailer
True Seeing Icon.webp
Gauntlet Yeva EA.png|Gauntlet Yeva in Early Access
Levitate Icon.webp
Mending Icon.webp
</gallery>
</gallery>


===Unimplemented Coinage===
== Unimplemented Content ==
=== Coinage ===
'''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.
'''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.


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</gallery>
</gallery>


===Unimplemented Instruments===
=== D20 Design ===
'''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}. The design is different than any of the implemented [[die designs]].
 
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Icosahedron D20 Smooth.webp|GEN Quest
</gallery>
 
=== Instruments ===
Icons for several additional [[Musical Instruments]] can be found in the game files.
Icons for several additional [[Musical Instruments]] can be found in the game files.


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</gallery>
</gallery>


===Unimplemented Jewelry===
=== Jewelry ===
A few more necklaces, including one with a [[Harpers]] symbol on it, can be found in the game files.
A few more necklaces, including one with a [[Harpers]] symbol on it, can be found in the game files.
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
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</gallery>
</gallery>


==Unimplemented D20 Design==
=== Scrolls ===
'''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}. The design is different than any of the implemented [[die designs]].
The "Jergas Scroll of the Dead" ''(sic)'' is referencing [[Jergal]], a god of death who appears in the game, and was likely an early design iteration of the [[Scroll of Circle of Death]].
 
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Icosahedron D20 Smooth.webp|GEN Quest
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|Jergas Scroll of the Dead ''(sic)''
</gallery>
</gallery>


===Unimplemented Scrolls ===
=== Spells ===
The "Jergas Scroll of the Dead" ''(sic)'' is referencing [[Jergal]], a god of death who appears in the game, and was likely an early design iteration of the Circle of Death scroll (added below for reference).
{{main|Unimplemented spells}}
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|Jergas Scroll of the Dead ''(sic)''
 
<gallery heights="150px" mode="nolines" class="center" perrow="5" style="margin:0 auto;">
Magic Jar Icon.webp
Unshackling Strike Icon.webp
Magic Circle Icon.webp
Identify Icon.webp
Arcane Eye Icon.webp
Comprehend Languages Icon.webp
True Seeing Icon.webp
Levitate Icon.webp
Mending Icon.webp
</gallery>
</gallery>


==Notes and references==
== Cancelled Content ==
=== Gnome Village ===
[[File:Dan-iorgulescu-angla-ved-dan-iorgulescu.jpg|300px|thumb|right|Concept art of the gnome village]]
A '''gnome village''' was once proposed as a potential region early in the game's development. It is unclear as to how far development of the gnome village went, but it has since then been either cut or cancelled, and no official trace of the gnome village remains; except for a 2018 concept art of the village drawn by Dan Iorgulescu.<ref>Artstation Artwork: Dan Iorgulescu. [https://www.artstation.com/artwork/dKN9KJ Baldur's Gate 3 Gnome Village]</ref>
 
It is unknown where this village was supposed to fit within the game's story, but there are still enough lingering traces of information left to get an early grasp of the region. As the artwork's name has ''angla-ved'' in the name, it is very likely that it is supposed to represent {{FRWiki|Anga Vled}}, a gnome village located on the river Chionthar, west of both {{FRWiki|Elturel}} and [[Moonrise Towers]]. The only other piece of information on the village comes in the form of an in-game note named {{SmRarityItem|Urgent Report for Duke Ravengard}}, where a Flaming Fist Manip reports on the advances of the [[Cult of the Absolute|Absolutist army]]. The note mentions that Anga Vled has been taken by the Absolute's forces shortly after they left the [[Shadow-Cursed Lands]] in [[Act Two]]. It is possible it was originally intended for the party to reach Anga Vled sometime between the current Act Two and [[Act Three]] sequences, though the objectives and goals of such a sequence are unknown.
 
==Notes and References==
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