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''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game.
''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game.


== Removed content ==
== Removed Content ==
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development.
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development.
[[File:Helia Model.png|100px|Helia|right]]
===Backgrounds===
Some backgrounds present in the pre-release versions of the game still exist in the game files, but are otherwise unusable without modifications.
==== Backgrounds for the player character ====
* Hermit
* Sailor
==== Special backgrounds of the companions ====
* Astral Zealot (Lae'zel): In the release version of the game, Lae'zel has the [[Soldier]] background instead.
* Blade of Frontiers (Wyll): In the release version of the game, Wyll has the [[Folk Hero]] background instead.
* Blood War Veteran (Karlach): In the release version of the game, Karlach has the [[Outlander]] background instead.
* Cloistered Stray (Shadowheart): In the release version of the game, Shadowheart has the [[Acolyte]] background instead.
* Grove Tender (Halsin): In the release version of the game, Halsin has the [[Outlander]] background instead.
* Legend of Baldur's Gate (Minsc): In the release version of the game, Minsc has the [[Folk Hero]] background instead.
* Trickster Hedonist (Astarion): In the release version of the game, Astarion has the [[Charlatan]] background instead.
* Underdark Exile (Minthara): In the release version of the game, Minthara has the [[Noble]] background instead.
* Wizard of Waterdeep (Gale): In the release version of the game, Gale has the [[Sage]] background instead.
* World-Wise Heroine (Jaheira): In the release version of the game, Jaheira has the [[Soldier]] background instead.
 
=== Characters ===
=== Characters ===
==== Helia ====
==== Helia ====
[[File:Helia Model.png|100px|Helia|right]]
{{main|Helia}}
{{main|Helia}}
[[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf [[bard]].
[[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf [[bard]].
==== Lotan ====
Lotan was a [[tiefling]] child originally planned to act as a [[Trader]] in the [[Emerald Grove]], although he was cut during Early Access.<ref>YouTube Video: Chubblot. [https://www.youtube.com/watch?v=s6v-gs7M_kM Secrets in the Skybox | Baldur's Gate 3 Datamining]</ref> His mother was a worshipper of [[Umberlee]] who was mistaken for being a cultist, which, as Lotan would have implied, resulted in her murder. Lotan would have traded various "junk" goods with the party in return for shells, which he would have planned to "return to the sea" as a way of appeasing Umberlee. While most of Lotan's goods were uninteresting, he would have offered at least two unique magical items: the ''Cup of Endless Water'', which would have allowed to summon a water surface at will, and the ''Bitch Queen's Blessing'', which would have been a single-use item that acted as an AoE [[Charmed (Condition)|charm]] spell.


==== Nerela ====
==== Nerela ====
[[File:Nerela.png|300px|thumb|right|Nerela during the cutscene]]
[[File:Nerela.png|300px|thumb|right|Nerela during the cutscene]]
Nerela was a [[tiefling]] [[tiefling refugees|refugee]] that could have been encountered in the Emerald Grove, on a rocky ledge behind {{CharLink|Mattis}}. She was never finished, and was cut sometime before Early Access, though her model, animations, dialogue and interactions still remain in the game files.{{cite web
Nerela was a [[tiefling]] [[tiefling refugees|refugee]] that could have been encountered in the Emerald Grove, on a rocky ledge behind {{CharLink|Mattis}}. She was never finished, and was cut sometime before Early Access, though her model, animations, dialogue and interactions still remain in the game files.<ref>YouTube Video: SlimX. [https://www.youtube.com/watch?v=um9-w9ovbn8 Nerela, the Poor Tiefling (With a Secret) / Datamined Dialogue]</ref>
|work = YouTube Video
She was to be in the possession of a {{SmRarityItem|Music Box}}, playing {{SAI|The Power}} as the party approached her; Nerela tells the party that her husband used to make music boxes for their daughter in order to keep her distracted. During her family's flight to Baldur's Gate, they stumbled upon a pack of [[gnoll|gnolls]] that soon killed Nerela's husband and daughter, with the music box being one of the few possessions she still has left. She mentions hearing about how entry into Baldur's Gate would require coin and bribes, and how that she doesn't have anything to her name. The party can then offer to buy the music box from her, be charitable and give her gold, or tell her to accept {{CharLink|Auntie Ethel|Auntie Ethel's}} offer of purchase instead.
|author = SlimX
|date =
|url = https://www.youtube.com/watch?v=um9-w9ovbn8
|title = Nerela, the Poor Tiefling (With a Secret) / Datamined Dialogue}} She was to be in the possession of a {{SmRarityItem|Music Box}}, playing {{SAI|The Power}} as the party approached her; Nerela tells the party that her husband used to make music boxes for their daughter in order to keep her distracted. During her family's flight to Baldur's Gate, they stumbled upon a pack of [[gnoll|gnolls]] that soon killed Nerela's husband and daughter, with the music box being one of the few possessions she still has left. She mentions hearing about how entry into Baldur's Gate would require coin and bribes, and how that she doesn't have anything to her name. The party can then offer to buy the music box from her, be charitable and give her gold, or tell her to accept {{CharLink|Auntie Ethel|Auntie Ethel's}} offer of purchase instead.


However, should the party instead inspect the music box and pass an [[Insight]] check, it'd reveal that Nerela had been lying the whole time, shedding fake tears and making up an elaborate sob story in order to get the party to part with their coin. The tiefling conwoman reveals her scheme and states that she'd need to coin to enter Baldur's Gate, as guards there fish for bribes. Nerela can then be forced to part with the music box through [[Intimidation]] or {{SAI|Detect Thoughts}}, applauded for her acting skills, or the party can still give her some gold, to which she'll accept and tell the party to watch out for the tiefling children instead, calling them the ''real swindlers''.
However, should the party instead inspect the music box and pass an [[Insight]] check, it'd reveal that Nerela had been lying the whole time, shedding fake tears and making up an elaborate sob story in order to get the party to part with their coin. The tiefling conwoman reveals her scheme and states that she'd need to coin to enter Baldur's Gate, as guards there fish for bribes. Nerela can then be forced to part with the music box through [[Intimidation]] or {{SAI|Detect Thoughts}}, applauded for her acting skills, or the party can still give her some gold, to which she'll accept and tell the party to watch out for the tiefling children instead, calling them the ''real swindlers''.
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==== Rurik ====
==== Rurik ====
{{main|Rurik}}
{{main|Rurik}}
Rurik was a [[dwarf|dwarven]] [[rogue]] found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of {{CharLink|Anders|Anders'}} group, hunting the origin character {{CharLink|Karlach}}. Unlike Karlach, he was removed from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}
Rurik was a [[dwarf|dwarven]] [[rogue]] found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of {{CharLink|Anders|Anders'}} group, hunting the origin character {{CharLink|Karlach}}. He was removed from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}
 
==== Lotan ====
Lotan was a [[tiefling]] child originally planned to act as a [[Traders|merchant]] in the [[Emerald Grove]], although he was cut during Early Access.<ref>[https://x.com/chubblot/status/1674505313041412096 https://twitter.com/chubblot/status/1674505313041412096]</ref> His mother was a worshipper of [[Umberlee]] who was mistaken for being a cultest, which Lotan implies resulted in her murder. Lotan would offer to trade various "junk" goods with the player in return for shells, which he planned to "return to the sea" as a way of appeasing Umberlee. Part of his storyline would include a cut mechanic that involved finding a hermit crab and keeping it moist until you could return it to him. While most of Lotan's goods were uninteresting, he did offer players at least two unique magical items: the ''Cup of Endless Water'', which would allow players to summon a water surface at will, and the ''Bitch Queen's Blessing'', which is a single-use item that acted as an AoE [[Charmed (Condition)|charm]] spell.


==== Spencer ====
==== Spencer ====
Spencer was a [[halfling]] monster hunter that was cut sometime before Early Access. He could have been situated in or nearby the [[Emerald Grove]],{{ref|Spencer being labeled as ''"DEN_MonsterHunter"'' within the game files, with ''DEN'' being the tag used for representing the Emerald Grove.}} and the currently-existing tiefling called {{CharLink|Eramas}} was once meant to be his associate. He also had interactions with {{CharLink|Wyll}}, could tell the party about his profession, and was at some point involved with a mysterious vampire ambush that would have happened during Act Two, within the [[Shadow-Cursed Lands]].{{cite web
Spencer was a [[halfling]] [[paladin]] monster hunter that was cut sometime before Early Access. He could have been situated in or nearby the [[Emerald Grove]],{{ref|Spencer being labeled as ''"DEN_MonsterHunter"'' within the game files, with ''DEN'' being the tag used for representing the Emerald Grove.}} and the currently-existing tiefling called {{CharLink|Eramas}} was once meant to be his associate. He also had interactions with {{CharLink|Wyll}}, could tell the party about his profession, and was at some point involved with a mysterious vampire ambush that would have happened during Act Two, within the [[Shadow-Cursed Lands]]. It's unclear as to who his hunt was, but it is possible that his vampire target was {{CharLink|Cazador Szarr}} himself, as he is associated with a deprecated wanted poster for Cazador.<ref>YouTube Video: SlimX. [https://www.youtube.com/watch?v=CcZxy4EoaD4&t=16m04s These Dev Secrets Are Hidden Out of Sight in BG3 Act 1: 16:04]</ref><ref>YouTube Video: Chubblot. [https://www.youtube.com/watch?v=s6v-gs7M_kM&t=6m45s Secrets in the Skybox | Baldur's Gate 3 Datamining: 6:45]</ref>
|work = YouTube Video
|author = SlimX
|date =
|url = https://www.youtube.com/watch?v=CcZxy4EoaD4&t=16m04s
|title = These Dev Secrets Are Hidden Out of Sight in BG3 Act 1: 16:04}}


=== Items ===
=== Items ===
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*{{RarityItem|Scroll of Silence|40}}
*{{RarityItem|Scroll of Silence|40}}
*{{RarityItem|Scroll of Spike Growth|40}}
*{{RarityItem|Scroll of Spike Growth|40}}
*{{RarityItem|Circlet of Fire|40}}
{{div col end}}
{{div col end}}
==== Other Items ====
==== Other Items ====
{{div col | style = column-width: 22em; list-style-type: none;}}
{{div col | style = column-width: 22em; list-style-type: none;}}
*{{RarityItem|Doom Axe|40}}
*{{RarityItem|Doom Axe|40}}
*{{RarityItem|Circlet of Fire|40}}
*{{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Promise|40}}
*{{RarityItem|Promise|40}}
Line 83: Line 91:
*{{RarityItem|Wyvern Poison|40}}
*{{RarityItem|Wyvern Poison|40}}
{{div col end}}
{{div col end}}
====See also ====
====See Also ====
* [[:Category:Inaccessible|Inaccessable items]]
* [[:Category:Inaccessible|Inaccessable items]]
* [[:Category:Unobtainable|Unobtainable items]]
* [[:Category:Unobtainable|Unobtainable items]]


=== The world map ===
=== The World Map ===
In Early Access, when the party reached the Mountain Pass crossing, they were sent to the Overworld menu with the worldmap, where icons of previously discovered locations could be clicked on akin to ''Baldur's Gate'' and ''Baldur's Gate II''. The map for the final version [[:File:BG3 Map.webp|still exists]], albeit only as a Digital Deluxe bonus image and isn't actually in the game.
In Early Access, when the party reached the Mountain Pass crossing, they were sent to the Overworld menu with the worldmap, where icons of previously discovered locations could be clicked on akin to ''Baldur's Gate'' and ''Baldur's Gate II''. The map for the final version [[:File:BG3 Map.webp|still exists]], albeit only as a Digital Deluxe bonus image and isn't actually in the game.
<gallery heights="250px">
<gallery heights="250px">
Line 94: Line 102:
</gallery>
</gallery>


===Thralls saving the Mindflayer===
===Thralls saving the Mind Flayer===
In the [[Ravaged Beach]] there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. {{cite web
In the [[Ravaged Beach]] there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. <ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=_seGLKe1TSiJXFbo&t=3624 Walkthrough Part 1 - Prologue (Early Access): 1:00:24}} They will initiate combat if you fail Persuasion check]</ref>
|work = YouTube Video
 
|author = Shirrako
== Redesigned Content ==
|date =
=== Characters ===
|url = https://youtu.be/TVw1GDlTq8U?si=_seGLKe1TSiJXFbo&t=3624
==== Dream Visitor ====
|title = Walkthrough Part 1 - Prologue (Early Access): 1:00:24}} They will initiate combat if you fail Persuasion check.
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{ref|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}
 
Named "'''Daisy'''" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.<ref>YouTube Video: Drowsy. [https://www.youtube.com/watch?v=n6b4ov51sFg Baldur's Gate 3 EA Dreams 1 - 3 All Dialogue Options (Drow)]</ref><ref>YouTube Video: DanaDuchy. [https://www.youtube.com/watch?v=1LWTytZcsWk Dreams Baldur's Gate 3 Early Access]</ref>


== Redesigned content ==
The Dream Visitor would also attempt to seduce the player character. It is likely, the song ''Down by the River'' was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming'').
A significant amount of content was changed during development. Some were placeholder models, like [[Karlach]]'s and the Chosen from Early Access Patch 5.


<gallery heights="250px">
<gallery heights="200px">
Karlach-early-early-access.png|Karlach's EA Model
Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Astarion Model EA.png|Astarion's EA Starter Costume
Daisy 1.webp|Waking up in a dream<ref>YouTube Video: Drowsy. [https://www.youtube.com/watch?v=n6b4ov51sFg Baldur's Gate 3 | EA | Dreams 1 - 3 | All Dialogue Options (Drow)]</ref>
Gale-beta.png|Gale's Earliest look
Daisy 2.webp|Watching Baldur's Gate burn<ref>YouTube Video: DanaDuchy. [https://www.youtube.com/watch?v=1LWTytZcsWk Dreams | Baldur's Gate 3 Early Access]</ref>
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
Karlach old headshot.jpg|Placeholder Karlach
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Gale-ea.jpg|Gale in Early Access
Old harper lassandra.png|Harper Lassandra pre-release as seen in the Official Launch Trailer
Gauntlet Yeva EA.png|Gauntlet Yeva in Early Access
</gallery>
</gallery>
=== Minsc ===
[[File:Nightsong EA.png|100px|right]]
{{CharLink|Minsc}} may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of {{CharLink|Guex}} talking with Minsc and mentioning an attack {{CharLink|Boo|hamster}}.{{cite web
 
|work = YouTube Video
==== Minsc ====
|author = Chubblot
{{CharLink|Minsc}} may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of {{CharLink|Guex}} talking with Minsc and mentioning an attack {{CharLink|Boo|hamster}}.<ref>YouTube Video: Chubblot. [https://youtu.be/-g9nAqpa-jE?si=CxiggWm-W4cUSZYS&t=254 Origin Tags: Karlach, Helia and Minsc]</ref>
|date =
|url = https://youtu.be/-g9nAqpa-jE?si=CxiggWm-W4cUSZYS&t=254
|title = Origin Tags: Karlach, Helia and Minsc! }}
{{Dialogue start}}
{{Dialogue start}}
{{dcond|Minsc is probably proposing that Guex gets himself an attack hamster.}}
{{dcond|Minsc is probably either looking for a missing Boo or proposing that Guex gets himself an attack hamster.}}
*{{dopt|'''Minsc:''' [Dialogue not found]}}
*{{dopt|'''Minsc:''' [Dialogue not found]}}
* {{dopt|'''Guex:''' A hamster? I'm afraid the armory is fresh out of attack rodents.}}
* {{dopt|'''Guex:''' A hamster? I'm afraid the armory is fresh out of attack rodents.}}
Line 138: Line 138:
{{Dialogue end}}
{{Dialogue end}}


=== Dream Visitor ===
==== Nightsong ====
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{ref|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}
{{main|Aylin/Cut content}}
The Nightsong plot apparently had significant differences during early development from what appears in the full game.
 
{{CharLink|Isobel Thorm|Isobel}} was supposed to have been killed by {{CharLink|Balthazar}}, and Aylin was framed for her murder. Isobel's father {{CharLink|Ketheric Thorm}} turned {{CharLink|Aylin}} into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.<ref>YouTube Video: Chubblot. [https://youtu.be/U0MN5qbkhPM?si=XNloimpjlsueifNb&t=198 The Nightsong, Halsin and Ketheric City: 3:18]</ref><ref>YouTube Video: Chubblot. [https://youtu.be/U0MN5qbkhPM?si=oHLbJg8CDeiNfHtx&t=167 The Nightsong, Halsin and Ketheric City: 2:17]</ref><ref>Reddit thread: labotor [https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/ MINOR AND MAJOR ACT1 DATAMINING SPOILERS]</ref>
 
==== Rugan ====
{{CharLink|Rugan}} had originally been planned to be present at the [[Guildhall]], but his presence in Act Three was seemingly cut from the released version of the game. Despite this, there are still trace amounts of information in the game files that attest to his unimplemented role.
 
By saving Rugan from the gnolls in Act One, and remaining on friendly terms with the [[Zhentarim]] of the [[Zhentarim Hideout]], Rugan will tell the party to look for him once they were in [[Baldur's Gate]], promising to buy them a drink should they ever cross paths again. Nevertheless, in the release version of the game, Rugan is never seen again from this point forward - were his cut content implemented however, the party would've originally been able to find him the Guildhall alongside both members of [[The Guild]] and the other Zhents; tipsy and dejected, he'd attempt to celebrate the party's arrival by telling the Zhents around him his rescue from the gnolls, only to elicit no reaction and get ignored by everyone around him.
 
Rugan then goes on to reveal that the original Zhentarim in Baldur's Gate were backstabbed and put under ''"new management"'' in an internal power play, with every single Zhent beneath [[Waukeen's Rest]] returning to the city being betrayed, turned to the [[Steel Watcher (creature)|Steel Watch]], and then hanged. He then explains that their new superiors thought they were responsible for the kidnapping of {{CharLink|Ulder Ravengard|Duke Ravengard}}, and that he owes his survival to his decision to confess to the lies and accusations as though they were true. Further dialogue elaborates that he is the only original "Gate crew" Zhentarim left and that he'd drink to his fallen comrades. Upon asking who the new Zhent management are, he simply says that he has no idea who they are, but that they impressed {{FRWiki|Darkhold}} enough for them to send additional support in the form of reinforcements. As he's still loyal to the Zhentarim after all this, the party could then convince him to leave their ranks.
* {{Dialogue option|The Zhentarim have brought you nothing but trouble, Rugan. Cut your losses.|roll=Persuasion|dc=15}}
* {{Dialogue option|The Zhentarim sold your friends out. You think they wouldn't do the same to you?|tags=rogue|roll=Persuasion|dc=10}}
* {{Dialogue option|The Zhentarim made you turn on your people. You really think you owe them loyalty?|tags=rogue|roll=Persuasion|dc=10}}
Successfully doing so will make him move away from his posting in the Guildhall, and head towards the bar where he'd start drinking incessantly; there, he'd drink to his fallen comrades, like {{CharLink|Olly}}, who he'd rather humorously misremember his name to be Ronnie or Ozzy. During the Zhentarim's attempted takeover of the Guild, Rugan will not join combat and keep drinking. Talking with Rugan after the battle ends simply has him ask the party incredulously if a fight happened.
 
As Rugan's involvement in Act Three has been cut from the game, much of the story and information concerning the original [[Risen Road]] Zhentarim and the Zhents' internal intrigue has been lost. The only piece of information about this that the party can learn comes in the form of an interaction with {{CharLink|Slick Inatra}}, who only reveals it to the party if the latter seized the {{SmRarityItem|Caravan Strongbox}} from Rugan in the first place, received the quest to deliver the strongbox to Inatra from {{CharLink|Zarys}}, and killed Rugan on her orders. Slick Inatra then simply states that the original caretakers of the cargo are already dead, and that there is new Zhentarim leadership in the city, without elaborating any further.
 
It's unclear as to who the new management refers to, though it may be possible that it may refer to either {{CharLink|Roah Moonglow}}, {{CharLink|Boss Friol}}, or {{CharLink|Trinoda}} as Rugan never seems to acknowledge or is aware of their existence. Likewise, it appears that the rest of the Zhentarim in Act Three are either the new crew, and/or reinforcements from Darkhold.


Named "'''Daisy'''" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.{{cite web
==== Shadowheart ====
|work = YouTube Video
{{main|Redesigned Shadowheart content}}
|author = Drowsy
{{CharLink|Shadowheart}} had at some point in development a different backstory and storyline that was revamped prior to the game's release. This previous version of Shadowheart once had a [[High Elf|high elven]] mother named '''Eliriana''', a [[human]] father named '''Sebastian''', had been acquainted with a '''Mother Superior''' (different from {{CharLink|Viconia DeVir}}), a '''Sister Superior''', as well as a [[Shar|Sharran]] '''torturer'''.<ref>YouTube Video: SlimX. [https://www.youtube.com/watch?v=oplQmoIxICI&t=2m34s This Is Where The BG3 Devs Hide Their Secrets in Act 2: 2:34]</ref>
|date =
==== Wyll ====
|url = https://www.youtube.com/watch?v=n6b4ov51sFg
{{CharLink|Wyll}} is a character who was completely redone; not only his backstory but also his voice actor was changed from Lanre Malaolu to Theo Solomon. His original history was that Wyll used to be a stubborn young man, failing to make his wealthy family proud as an unskilled [[Flaming Fist]]. [[Goblin]]s torched a village that Wyll was stationed in, slaughtering his fellow Flaming Fist. Among them was [[Spike]], a goblin who gouged out [[The_Blade_of_Frontiers'_Eye|Wyll's right eye]] and left him to burn. Wyll survived, and vowed to the Heavens and Hells that he would make [[Spike]] pay.<ref>YouTube Video: WoW Quests. [https://www.youtube.com/watch?v=wfDAfUzqofs Wyll Explains Mizora Baldur's Gate 3]</ref>
|title = Baldur's Gate 3 EA Dreams 1 - 3 All Dialogue Options (Drow)}}{{cite web
|work = YouTube Video
|author = DanaDuchy
|date =
|url = https://www.youtube.com/watch?v=1LWTytZcsWk
|title = Dreams Baldur's Gate 3 Early Access}}


The Dream Visitor would also attempt to seduce the player character. It is likely, the song ''Down by the River'' was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming'').
When a woman rose from the ashes of the village and offered Wyll the power to defeat his enemies, he accepted, sealing the [[Warlock|Warlock's]] pact with his new patron, [[Mizora]], a [[Cambion]]. She gave him a new eye, a Sending Stone, which could be used to communicate with him.


<gallery heights="200px">
With his new power, Wyll quickly gained fame as ''The Blade of Frontiers''.
Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Daisy 1.webp|Waking up in a dream<ref>https://www.youtube.com/watch?v=n6b4ov51sFg</ref>
Daisy 2.webp|Watching Baldur's Gate burn<ref>https://www.youtube.com/watch?v=1LWTytZcsWk</ref>
</gallery>
[[File:Nightsong EA.png|100px|right]]


=== Nightsong ===
During the Early Access version of the game it was revealed to the party that Mizora was captured by cultists of the [[Absolute]] and brought to [[Moonrise Towers]]. Wyll therefore urged the party to go on a rescue mission for her. In the Release version this is not the case and it is not revealed that Mizora is captured until she is met personally in Moonrise Towers.
{{main|Aylin/Cut content}}
The Nightsong plot apparently had significant differences during early development from what appears in the full game.


{{CharLink|Isobel Thorm|Isobel}} was supposed to have been killed by {{CharLink|Balthazar}}, and Aylin was framed for her murder. Isobel's father {{CharLink|Ketheric Thorm}} turned {{CharLink|Aylin}} into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.{{cite web
Datamined Origin content from the Early Access shows the original relationship Wyll was supposed to have with Mizora, where they seemed to be willing allies. (see the video on [https://www.youtube.com/watch?v=FSRAzg4DBLE YouTube]).
|work = YouTube Video
|author = Chubblot
|date =
|url = https://youtu.be/U0MN5qbkhPM?si=XNloimpjlsueifNb&t=198
|title = The Nightsong, Halsin and Ketheric City: 3:18}}{{cite web
|work = YouTube Video
|author = Chubblot
|date =
|url = https://youtu.be/U0MN5qbkhPM?si=oHLbJg8CDeiNfHtx&t=167
|title = The Nightsong, Halsin and Ketheric City: 2:17}}{{cite web
|work = Reddit thread
|author = labotor
|date =
|url = https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/
|title = **MINOR AND MAJOR ACT1 DATAMINING SPOILERS**}}


===Nose of the Nautiloid===
=== Locations and events ===
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle{{cite web
==== Moonrise Towers ====
|work = YouTube Video
[[File:FlorrickAtMoonrise_PreRelease.png|thumb|right|Florrick at Moonrise Towers]]
|author = Shirrako
At some point in development, the Act Two questline called for the inclusion of {{CharLink|Counsellor Florrick}} and the deeper involvement of the [[Flaming Fist|Flaming Fists]] during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].<ref>YouTube Video: Larian Studios. [https://www.youtube.com/watch?v=NOWGnC3h9WQ&t=1m18s Baldur's Gate 3 - The Game Awards Trailer: 1:18]</ref> In addition to Florrick, this version of the assault called for the involvement of the following characters:
|date =
{{div col|colwidth=20em}}
|url = https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565
* {{CharLink|Vidor|Manip Vidor}}
|title = Walkthrough Part 1 - Prologue (Early Access): 26:05}} and provided a roundabout way to get to {{CharLink|Shadowheart|Shadowheart's}} room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.
* {{CharLink|Cyril|Fist Cyril}}
* {{CharLink|Thadwick|Fist Thadwick}}
* Unknown gnome Harper that resembles {{CharLink|Lanni}}
{{div col end}}
The following characters are nowhere to be seen and are possibly not involved:
{{div col|colwidth=20em}}
* {{CharLink|Lymn}}
* {{CharLink|Essius}}
* {{CharLink|Ulthred}}
* {{CharLink|Helena}}
* {{CharLink|Rhed}}
{{div col end}}
In the release versions of the game, Florrick as well as her cohort (Vidor, Cyril, and Thadwick) disappear from Act Two as soon as the party long rests after they encounter them at Last Light Inn. Additionally, there's also a cut Flaming Fist character in the game's files called ''Fist Hadenwell'', referred in-game as ''S_MOO_AssaultFlamingFist_004'' that can not appear anywhere in the game, despite having the same name string as Nipawa, Helena, and Rhed (''S_MOO_AssaultFlamingFist_001'' to ''003''); it's not clear as to what purpose this character once served.


When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.{{cite web
There are also some very minor differences for {{CharLink|Z'rell|Disciple Z'rell}}, who is instead clothed in white Absolutist robes and missing the {{SmRarityItem|Absolute's Protector|Shield}} in her off-hand.
|work = YouTube Video
|author = Shirrako
|date =
|url = https://youtu.be/TVw1GDlTq8U?si=wZKRyfk3DNXGQx8K&t=1840
|title = Walkthrough Part 1 - Prologue (Early Access): 30:40}}


==== Nose of the Nautiloid====
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]]
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]]
[[File:Prologue-06.jpg|thumb|right|The path forward]]
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565 Walkthrough Part 1 - Prologue (Early Access): 26:05]</ref> and provided a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.


[[File:Prologue-06.jpg|thumb|right|The path forward]]
When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=wZKRyfk3DNXGQx8K&t=1840 Walkthrough Part 1 - Prologue (Early Access): 30:40]</ref>


* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.
* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.
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The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.
The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.


=== Assaulting Moonrise Towers ===
=== Game Mechanics ===
[[File:FlorrickAtMoonrise_PreRelease.png|thumb|right|Florrick at Moonrise Towers]]
==== Illithid Powers ====
At some point in development, the Act Two questline called for the inclusion of {{CharLink|Counsellor Florrick}} and the deeper involvement of the [[Flaming Fist|Flaming Fists]] during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].{{cite web
|work = YouTube Video
|author = Larian Studios
|date =  
|url = https://www.youtube.com/watch?v=NOWGnC3h9WQ&t=1m18s
|title = Baldur's Gate 3 - The Game Awards Trailer: 1:18}} Not only is Florrick involved during the main battle, her usual cohort made up of {{CharLink|Cyril|Fist Cyril}}, {{CharLink|Thadwick|Fist Thadwick}}, and {{CharLink|Vidor|Manip Vidor}} can be seen during the assault, accompanied by an unknown masked Harper gnome that bears some resemblance to the failsafe character {{CharLink|Lanni}}. Notably, usual Harper and Fist characters like {{CharLink|Lymn}}, {{CharLink|Essius}}, {{CharLink|Ulthred}}, {{CharLink|Helena}}, and {{CharLink|Rhed}} are nowhere to be seen. In the release versions of the game, Florrick as well as her cohort disappear from Act Two as soon as the party long rests after they encounter them at Last Light Inn.
 
There are also some very minor differences for {{CharLink|Z'rell|Disciple Z'rell}}, who is instead clothed in white Absolutist robes and missing a {{SmRarityItem|Absolute's Protector|Shield}} in her off-hand.
 
=== Illithid powers ===
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


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|}
|}


== Unimplemented spells ==
=== Art ===
A significant amount of character art was changed during development. Some were placeholder models, like {{CharLink|Karlach|Karlach's}} and the Chosen from Early Access Patch 5.


{{main|Unimplemented spells}}
<gallery heights="250px">
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Karlach-early-early-access.png|Karlach's EA Model
 
Astarion Model EA.png|Astarion's EA Starter Costume
<gallery heights="150px" mode="nolines" class="center" perrow="5" style="margin:0 auto;">
Mizora Model.png|Mizora's Human Disguise
Magic Jar Icon.webp
Gale-beta.png|Gale's Earliest look
Unshackling Strike Icon.webp
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
Magic Circle Icon.webp
Karlach old headshot.jpg|Placeholder Karlach
Identify Icon.webp
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Arcane Eye Icon.webp
Gale-ea.jpg|Gale in Early Access
Comprehend Languages Icon.webp
Old harper lassandra.png|Harper Lassandra pre-release as seen in the Official Launch Trailer
True Seeing Icon.webp
Gauntlet Yeva EA.png|Gauntlet Yeva in Early Access
Levitate Icon.webp
Mending Icon.webp
</gallery>
</gallery>


==Unimplemented coinage==
== Unimplemented Content ==
=== Coinage ===
'''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.
'''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.


Line 290: Line 280:
</gallery>
</gallery>


==Unimplemented jewelry==
=== D20 Design ===
'''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}. The design is different than any of the implemented [[die designs]].
 
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Icosahedron D20 Smooth.webp|GEN Quest
</gallery>
 
=== Instruments ===
Icons for several additional [[Musical Instruments]] can be found in the game files.
 
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Instrument Dulcimer Unfaded.png|[https://en.wikipedia.org/wiki/Dulcimer Dulcimer]
Instrument PanFlute Unfaded.png|[https://en.wikipedia.org/wiki/Pan_flute Pan Flute]
Instrument Shawm Unfaded.png|[https://en.wikipedia.org/wiki/Shawm Shawm]
</gallery>
 
=== Jewelry ===
A few more necklaces, including one with a [[Harpers]] symbol on it, can be found in the game files.
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Magic Amulet Necklace Gold.png|Magic Amulet Necklace Gold
Magic Amulet Necklace Gold.png|Magic Amulet Necklace Gold
Magic Amulet Necklace Silver.png|Magic Amulet Necklace Silver
Magic Amulet Necklace Silver.png|Magic Amulet Necklace Silver
Magic Amulet Necklace Bronze.png|Magic Amulet Necklace Bronze
Magic Amulet Necklace Bronze.png|Magic Amulet Necklace Bronze
Harper OutpostJewelry.png|OutpostJewelry
Harper OutpostJewelry.png|Outpost Jewelry
</gallery>
</gallery>


==Unimplemented D20 dice==
=== Scrolls ===
'''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}.  
The "Jergas Scroll of the Dead" ''(sic)'' is referencing [[Jergal]], a god of death who appears in the game, and was likely an early design iteration of the [[Scroll of Circle of Death]].
 
==Unimplemented jewelry==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Icosahedron D20 Smooth.webp|GEN Quest
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|Jergas Scroll of the Dead ''(sic)''
</gallery>
</gallery>


==Unimplemented scrolls==
=== Spells ===
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
{{main|Unimplemented spells}}
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|JergasScrollOfTheDead (sic!)
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
 
<gallery heights="150px" mode="nolines" class="center" perrow="5" style="margin:0 auto;">
Magic Jar Icon.webp
Unshackling Strike Icon.webp
Magic Circle Icon.webp
Identify Icon.webp
Arcane Eye Icon.webp
Comprehend Languages Icon.webp
True Seeing Icon.webp
Levitate Icon.webp
Mending Icon.webp
</gallery>
</gallery>


==Notes and references==
== Cancelled Content ==
=== Gnome Village ===
[[File:Dan-iorgulescu-angla-ved-dan-iorgulescu.jpg|300px|thumb|right|Concept art of the gnome village]]
A '''gnome village''' was once proposed as a potential region early in the game's development. It is unclear as to how far development of the gnome village went, but it has since then been either cut or cancelled, and no official trace of the gnome village remains; except for a 2018 concept art of the village drawn by Dan Iorgulescu.<ref>Artstation Artwork: Dan Iorgulescu. [https://www.artstation.com/artwork/dKN9KJ Baldur's Gate 3 Gnome Village]</ref>
 
It is unknown where this village was supposed to fit within the game's story, but there are still enough lingering traces of information left to get an early grasp of the region. As the artwork's name has ''angla-ved'' in the name, it is very likely that it is supposed to represent {{FRWiki|Anga Vled}}, a gnome village located on the river Chionthar, west of both {{FRWiki|Elturel}} and [[Moonrise Towers]]. The only other piece of information on the village comes in the form of an in-game note named {{SmRarityItem|Urgent Report for Duke Ravengard}}, where a Flaming Fist Manip reports on the advances of the [[Cult of the Absolute|Absolutist army]]. The note mentions that Anga Vled has been taken by the Absolute's forces shortly after they left the [[Shadow-Cursed Lands]] in [[Act Two]]. It is possible it was originally intended for the party to reach Anga Vled sometime between the current Act Two and [[Act Three]] sequences, though the objectives and goals of such a sequence are unknown.
 
==Notes and References==
{{notebegin}}
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