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Coldbrim Chill: Difference between revisions

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Created page with "{{Passive feature page | summary = '''Coldbrim Chill''' | description = Once per turn, any condition inflicted on a target also applies 2 turns of {{Cond|Encrusted with Frost}}. | condition = Encrusted with Frost | condition duration = 2 | granted by items = Coldbrim Hat }}"
 
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{{Passive feature page
{{Passive feature page
| summary = '''Coldbrim Chill'''
| summary = '''Coldbrim Chill''' is a passive feature that chills the wearer's targets whenever they apply a condition.
| description = Once per turn, any condition inflicted on a target also applies 2 turns of {{Cond|Encrusted with Frost}}.
| description = Once per turn, any spell condition inflicted on a target also applies 2 turns of {{Cond|Encrusted with Frost}}.{{bug}}
| condition = Encrusted with Frost
| condition = Encrusted with Frost
| condition duration = 2
| condition duration = 2
| granted by items = Coldbrim Hat
| bugs = * Due to a hidden condition that gets applied when a ranged weapon attack misses, this passive effect will apply even though it appears it should not.
}}
}}

Latest revision as of 07:00, 27 January 2025

Coldbrim Chill is a passive feature that chills the wearer's targets whenever they apply a condition.

Description

Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost Encrusted with Frost.[See: Bugs]

Condition: Encrusted with Frost

Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

How to learn

Granted by the equipment:

Bugs

  • Due to a hidden condition that gets applied when a ranged weapon attack misses, this passive effect will apply even though it appears it should not.