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Guide:Undocumented Patch 5 updates: Difference between revisions

From bg3.wiki
Simplification of damage mechanics: fix list structure; use {{em}} for emphasis, not block capitals; rm "in honour mode" which is already implied in this context
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In particular, the changes are:
In particular, the changes are:
* {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance (DRS) for every damage source. Instead, it adds bonus damage to each damage source. (In the [[Difficulty#Honour|Honour mode]] the tooltip of the effect on the character states that damage bonus is ONLY applied to the attacks made by this sword.){{Verify}}
* {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance (DRS) for every damage source. Instead, it adds bonus damage to each damage source.
* {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws.
* {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws.
* The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, and {{RarityItem|Duellist's Prerogative}} all have had their DRS bonus damage removed and replaced with ordinary damage boosts.
* The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, {{RarityItem|Duellist's Prerogative}}, and {{RarityItem|Rat Bat}} all have had their DRS bonus damage removed and replaced with ordinary damage boosts.
** {{RarityItem|Rat Bat}} still has its DRS bonus.
* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}}
* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}}
* The on-jump AOE damage effect of the {{RarityItem|Hamarhraft}} does not get {{em|any}} other damage riders added. It is a flat 1d4.{{Verify}}
* The on-jump AOE damage effect of the {{RarityItem|Hamarhraft}} does not get {{em|any}} other damage riders added. It is a flat 1d4.{{Verify}}
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=== Item rarity and price changes ===
=== Item rarity and price changes ===
Several items have had their rarities changed for Honour mode. These are:
Several items have had their rarities changed for Honour mode. These are:
* {{RarityItem|Martial Exertion Gloves}}: {{rarity|rare|very rare}}
* {{RarityItem|Caustic Band}}: {{rarity|uncommon|very rare}}
* {{RarityItem|Caustic Band}}: {{rarity|uncommon|very rare}}
* {{RarityItem|Returning Pike}}: {{rarity|uncommon|rare}}
* {{RarityItem|Ring of Flinging}}: {{rarity|uncommon|rare}}
* {{RarityItem|Ring of Flinging}}: {{rarity|uncommon|rare}}
* {{RarityItem|Returning Pike}}: {{rarity|uncommon|rare}}
** Previously it was always {{RarityColor|rare|Rare}}, but now it is {{RarityColor|uncommon|Uncommon}} outside of Honour mode.
** Previously it was always {{RarityColor|rare|Rare}}, but now it is {{RarityColor|uncommon|Uncommon}} outside of Honour mode.
* {{RarityItem|Pearl of Power Amulet}}: {{rarity|uncommon|rare}}
* {{RarityItem|Pearl of Power Amulet}}: {{rarity|uncommon|rare}}
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* {{RarityItem|Fistbreaker Helm}}: {{price|60|420}}
* {{RarityItem|Fistbreaker Helm}}: {{price|60|420}}
* {{RarityItem|The Whispering Promise}}: {{price|40|85}}
* {{RarityItem|The Whispering Promise}}: {{price|40|85}}


=== Miscellaneous balance changes ===
=== Miscellaneous balance changes ===
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* {{SAI|Wall of Ice}} now correctly deals its {{DamageText|10d6|Cold}} damage explosion when broken. Previously, the only damage dealt was by the lingering cold air.
* {{SAI|Wall of Ice}} now correctly deals its {{DamageText|10d6|Cold}} damage explosion when broken. Previously, the only damage dealt was by the lingering cold air.
* Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}).
* Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}).
* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}}
* Lockpicking and disarming traps now breaks {{Cond|Invisible}} and has a chance to break {{Cond|Greater Invisibility}}.{{Verify}}
*Find Familiar spell is now 1/per short rest {{Verify}}
*{{SAI|Find Familiar}} can now be cast only once per short rest


=== Ability changes ===
=== Ability changes ===