More actions
(21 intermediate revisions by 15 users not shown) | |||
Line 14: | Line 14: | ||
** The extra action from {{SAI|Action Surge}} still benefits from {{SAI|Extra Attack}}. | ** The extra action from {{SAI|Action Surge}} still benefits from {{SAI|Extra Attack}}. | ||
* {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}. | * {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}. | ||
These changes more closely match [[D&D 5e rule changes#Action Economy|the rules used in the tabletop game]]. | |||
Furthermore, [[Mind Sanctuary]] in Honour Mode merely [[Hastened (Condition)|hastens]] characters within it, rather than allowing them to use actions and bonus actions interchangeably. | |||
=== Simplification of damage mechanics === | === Simplification of damage mechanics === | ||
Line 27: | Line 30: | ||
* {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance (DRS) for every damage source. Instead, it adds bonus damage to each damage source. | * {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance (DRS) for every damage source. Instead, it adds bonus damage to each damage source. | ||
* {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws. | * {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws. | ||
* The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, | * The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, {{RarityItem|Duellist's Prerogative}}, and {{RarityItem|Rat Bat}} all have had their DRS bonus damage removed and replaced with ordinary damage boosts. | ||
* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | * The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | ||
* The on-jump AOE damage effect of the {{RarityItem|Hamarhraft}} does not get {{em|any}} other damage riders added. It is a flat 1d4.{{Verify}} | |||
=== Legendary actions === | === Legendary actions === | ||
Line 36: | Line 39: | ||
=== Item rarity and price changes === | === Item rarity and price changes === | ||
Several items have had their rarities changed for Honour mode. These are: | Several items have had their rarities changed for Honour mode. These are: | ||
* {{RarityItem|Martial Exertion Gloves}}: {{rarity|rare|very rare}} | |||
* {{RarityItem|Caustic Band}}: {{rarity|uncommon|very rare}} | * {{RarityItem|Caustic Band}}: {{rarity|uncommon|very rare}} | ||
* {{RarityItem|Returning Pike}}: {{rarity|uncommon|rare}} | |||
* {{RarityItem|Ring of Flinging}}: {{rarity|uncommon|rare}} | * {{RarityItem|Ring of Flinging}}: {{rarity|uncommon|rare}} | ||
** Previously it was always {{RarityColor|rare|Rare}}, but now it is {{RarityColor|uncommon|Uncommon}} outside of Honour mode. | ** Previously it was always {{RarityColor|rare|Rare}}, but now it is {{RarityColor|uncommon|Uncommon}} outside of Honour mode. | ||
* {{RarityItem|Pearl of Power Amulet}}: {{rarity|uncommon|rare}} | * {{RarityItem|Pearl of Power Amulet}}: {{rarity|uncommon|rare}} | ||
Line 58: | Line 62: | ||
* {{SAI|Wall of Ice}} now correctly deals its {{DamageText|10d6|Cold}} damage explosion when broken. Previously, the only damage dealt was by the lingering cold air. | * {{SAI|Wall of Ice}} now correctly deals its {{DamageText|10d6|Cold}} damage explosion when broken. Previously, the only damage dealt was by the lingering cold air. | ||
* Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}). | * Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}). | ||
* Lockpicking and disarming traps now breaks {{ | * Lockpicking and disarming traps now breaks {{Cond|Invisible}} and has a chance to break {{Cond|Greater Invisibility}}.{{Verify}} | ||
*{{SAI|Find Familiar}} can now be cast only once per short rest | |||
=== Ability changes === | === Ability changes === | ||
* {{SAI|Primal Stampede}} now allows a Constitution saving throw to avoid {{Cond|Prone}}. The DC is 10 + Strength modifier. | * {{SAI|Primal Stampede}} now allows a Constitution saving throw to avoid {{Cond|Prone}}. The DC is 10 + Strength modifier. | ||
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a Constitution saving throw to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + Dexterity modifier. | * {{SAI|Aspect of the Beast (Chimpanzee)}} now has a Constitution saving throw to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + Dexterity modifier. | ||
=== Item changes === | === Item changes === | ||
* Stacks of {{RarityItem|Rhapsody}}'s Scarlet Remittance are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | * Stacks of {{RarityItem|Rhapsody}}'s Scarlet Remittance are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | ||
Line 71: | Line 75: | ||
** Braindrain Cloak ([[Cloaks|Cloak]]): Whenever you succeed a {{Saving throw}} against a spell, apply 2 stacks of {{Cond|Mental Fatigue}} on the caster. | ** Braindrain Cloak ([[Cloaks|Cloak]]): Whenever you succeed a {{Saving throw}} against a spell, apply 2 stacks of {{Cond|Mental Fatigue}} on the caster. | ||
** {{RarityItem|Arcane Absorption Dagger}} | ** {{RarityItem|Arcane Absorption Dagger}} | ||
* {{RarityItem|Shining Staver-of-Skulls}} Now has a permanent Light cantrip effect to a range of 7.5m. {{verify}} | |||
=== Effect changes === | === Effect changes === |