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Auntie Ethel/Combat: Difference between revisions

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| passives = Alert, Darkvision, Fey Life @ Tarnished Charm, Opportunity Attack
| passives = Alert, Darkvision, Fey Life @ Tarnished Charm, Opportunity Attack
| h passives = Alert, Darkvision, Fey Life @ Tarnished Charm, Legendary Action: Weird Magic Surge, Opportunity Attack
| h passives = Alert, Darkvision, Fey Life @ Tarnished Charm, Legendary Action: Weird Magic Surge, Opportunity Attack
| uuid = c457d064-83fb-4ec6-b74d-1f30dfafd12d
| uid = S_HAG_Hag
| stats = HAG_AuntieEthel
<!-- Human disguise -->
| uuid2 = 2ec6e2a6-2b93-4f7d-899c-bad10d93ea38
| uid2 = Humans_Female_HagDouble
| stats2 = Commoner
}}
}}
This page focuses on Auntie Ethel's behavior during her combat encounters, and on tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if meddling in her affairs.
This page focuses on Auntie Ethel's behavior during her combat encounters, and on tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if meddling in her affairs.
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* Auntie Ethel will only offer this deal if fought in the depths of her lair, not in the teahouse.
* Auntie Ethel will only offer this deal if fought in the depths of her lair, not in the teahouse.
* She will be unable to bargain for her life if she is {{cond|silenced}}.
* She will be unable to bargain for her life if she is {{cond|silenced}}.
* In Honour Mode it is possible to cast a spell during this dialogue (such as {{SAI|Enhance Ability}}) ''without'' triggering her Honour Mode passive.{{ref|Prior to Patch 7, casting a spell would cause the fight to resume, preventing the party from getting the Hag's hair.}}
* In Honour Mode it is possible to cast a spell during this dialogue (such as {{SAI|Enhance Ability}}) ''without'' triggering her Honour Mode passive.{{ref|Prior to Patch 7, casting a spell would have caused the fight to resume, preventing the party from getting the Hag's hair.}}


=== Honour mode ===
=== Honour mode ===
Auntie Ethel gains {{SAI|Legendary Action: Weird Magic Surge}} on [[Honour mode]], punishing the player for casting spells by multiplying Ethel's presence with more illusory copies. The legendary action can be triggered during the bargaining conversation, causing the conversation to exit as if the party had declined the offer.
Auntie Ethel gains {{SAI|Legendary Action: Weird Magic Surge}} on [[Honour mode]], punishing the player for casting spells by multiplying Ethel's presence with more illusory copies. The legendary action is not triggered by ability check bonuses during the bargaining conversation.{{ref|Prior to Patch 7, casting a spell would have caused the fight to resume, preventing the party from getting the Hag's hair.}}


=== Tactics ===
=== Tactics ===
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Auntie Ethel is also very vulnerable to being {{cond|silenced}}, since it limits her moveset to just melee attacks and grenades. Striking her with silencing weapons, such as the {{SmRarityItem|Sussur Dagger}}, {{SmRarityItem|Sussur Greatsword}} or {{SmRarityItem|Sussur Sickle}}, is the best way to inflict this condition since the main alternative, the spell {{SAI|Silence}}, can be easily walked out of. However, being {{cond|silenced}} will prevent Ethel from bargaining with the hag hair. (It does not work since at least [[patch notes|Patch #6]]. {{SAI|Silence}} will not affect her after skipping 1 turn.{{verify}})
Auntie Ethel is also very vulnerable to being {{cond|silenced}}, since it limits her moveset to just melee attacks and grenades. Striking her with silencing weapons, such as the {{SmRarityItem|Sussur Dagger}}, {{SmRarityItem|Sussur Greatsword}} or {{SmRarityItem|Sussur Sickle}}, is the best way to inflict this condition since the main alternative, the spell {{SAI|Silence}}, can be easily walked out of. However, being {{cond|silenced}} will prevent Ethel from bargaining with the hag hair. (It does not work since at least [[patch notes|Patch #6]]. {{SAI|Silence}} will not affect her after skipping 1 turn.{{verify}})


She lies in wait invisible, but if you approach her location with a character with {{SAI|Invisibility}} and {{SAI|See Invisibility (Condition)|See Invisibility}} you can ensure that you can get one spell off before she does anything. Using {{SAI|Faerie Fire}} will trivialise the fight. When she casts Auntie's Trickery the real hag will be marked, and furthermore she will never cast A Coven of Hags or Damsel in Distress, probably because A Coven of Hags requires that she turns invisible, which she is unable to. (It does not work since at least [[patch notes|Patch #6]]. {{SAI|Faerie Fire}} will be removed after casting {{SAI|A Coven of Hags}}.{{verify}})
She lies in wait invisible, but if approaching her location with a party member with {{Cond|Invisible|Invisibility}} and {{SAI|See Invisibility (Condition)|See Invisibility}} you can ensure that you can get one spell off before she does anything. Using {{SAI|Faerie Fire}} will trivialise the fight. When she casts Auntie's Trickery the real hag will be marked, and furthermore she will never cast A Coven of Hags or Damsel in Distress, probably because A Coven of Hags requires that she turns invisible, which she is unable to. (It does not work since at least [[patch notes|Patch #6]]. {{SAI|Faerie Fire}} will be removed after casting {{SAI|A Coven of Hags}}.{{verify}})
 
Auntie Ethel is immune to Crawler Mucus.


== Act Three ==
== Act Three ==
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==== Pearlspore Bells ====
==== Pearlspore Bells ====
In order to truly kill Ethel, it's necessary to destroy her Pearlspore Bells. These lustrous mushroom clumps will revive the hag each time she is felled, if left unchecked. The Pearlspores will automatically heal to full at the end of each round, requiring them to either be burst down with massive damage in a single turn or for the party to employ heal prevention, e.g. [[Arrow of Ilmater|Arrows of Ilmater]]. Party members with the Sharpshooter feat should fire at the Pearlspores with the "Sharpshooter all-in" passive toggled on, as hitting is guaranteed and thus the extra damage will always be applied.
In order to truly kill Ethel, it's necessary to destroy her Pearlspore Bells. These lustrous mushroom clumps will revive the hag each time she is felled, if left unchecked. The Pearlspores will automatically heal to full at the end of each round, requiring them to either be burst down with massive damage in a single turn or for the party to employ heal prevention, e.g. using {{SmRarityItem|Arrow of Ilmater|Arrows of Ilmater}} or inflicting {{cond|Bone Chilled}}. As suggested in {{SmRarityItem|A Hunter's Guide to Hags}}, the {{cond|Burning}} condition also blocks the {{cond|Healing Pearl}} restoration. Party members with the Sharpshooter feat should fire at the Pearlspores with the "Sharpshooter all-in" passive toggled on, as hitting is guaranteed and thus the extra damage is always be applied. As Ethel's appearing is only triggered at the top of the second set of stairs, using {{SAI|Misty Step}} or {{SAI|Dimension Door}} allows the party to position themselves or some summoned allies at each of the [[Pearlspore Bell|Pearlspore Bells]] before the beginning of the fight. [[Fire Elemental]]s are very effective as their damage prevents the Pearlspore Bells from healing.
 
There are three Pearlspore Bells:
* On a cliff near the southeast corner of the room at {{coords|2307|-116}}
* In the northeastern corner of the room at {{coords|-2320|-92}}
* On a cliff in the northwestern corner of the room, north of the gilded chest at {{coords|-2351|-96}}


==== Hag Pregnancy ====
==== Hag Pregnancy ====
{{Hatnote|For full details, see [[Save Vanra]]}}
{{Hatnote|For full details, see [[Save Vanra]]}}
Ethel has swallowed {{CharLink|Vanra Bergauz}} alive, hoping to transform the girl into a hag to grow her coven. Killing Ethel kills Vanra as well, locking the party out of any quest rewards later on. To avoid this, it's possible to enable [[Toggle Non-Lethal Attacks|non-lethal attacks]] when dealing the killing blow, prompting instead a cutscene where Vanra is manually freed from an unconscious Ethel's belly. Alternatively, progressing through [[Help the Hag Survivors]] can provide the party with {{SmRarityItem|Hag's Bane}}, which when [[thrown]] will force Ethel to vomit the kid. Being pregnant does not imbue any inherent combat bonuses, other than the tension of potential quest failure. If released, Vanra will run into a corner of the room -- the party must thenceforth be cautious about stray area-of-effect damage nearby.  
Ethel has swallowed {{CharLink|Vanra Bergauz}} alive, hoping to transform the girl into a hag to grow her coven. Killing Ethel kills Vanra as well, locking the party out of any quest rewards later on. To avoid this, it's possible to enable [[Toggle Non-Lethal Attacks|non-lethal attacks]] when dealing the killing blow, prompting instead a cutscene where Vanra is manually freed from an unconscious Ethel's belly. Alternatively, progressing through {{Quest|Help the Hag Survivors}} can provide the party with {{SmRarityItem|Hag's Bane}}, which when [[thrown]] will force Ethel to vomit the kid. Being pregnant does not imbue any inherent combat bonuses, other than the tension of potential quest failure. If released, Vanra will run into a corner of the room -- the party must thenceforth be cautious about stray area-of-effect damage nearby.  


==== Invisible Copies ====
==== Invisible Copies ====
After her first group of illusory copies has been summoned, any future groups that Ethel summons will also now be {{cond|Invisible}}, making their dispatch trickier and increasing the likelihood they will survive to deal extra damage. The straightforward way to deal with this is area-of-effect damage such as {{SmRarityItem|Smokepowder Bomb|Smokepowder Bombs}}, {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}, {{SmRarityItem|Void Bulb|Void Bulbs}}, {{SmRarityItem|Alchemist's Fire}}, etc. However an additional albeit cheesy technique involves activating the jump ability with a party member (preferably one with high strength and therefore more jump range), and moving the target cursor slowly across the floor: places where the cursor won't allow a jump but which are not otherwise obstructed indicate the presence of an invisible baddie.  
After her first group of illusory copies has been summoned with {{SAI|Auntie's Trickery}}, any future groups that Ethel summons with {{SAI|A Coven of Hags}} are {{cond|Invisible}}, making their dispatch trickier and increasing the likelihood they survive to deal extra damage. The clones can each cast [[Ethel's Insect Plague]]. {{SAI|Magic Missile}} and {{SmRarityItem|Arrow of Many Targets|Arrows of Many Targets}} are very effective for removing the clones after they are made visible through {{SAI|See Invisibility (spell)}} or {{SAI|Create Water}}. The straightforward way to deal with this is area-of-effect damage such as {{SmRarityItem|Smokepowder Bomb|Smokepowder Bombs}}, {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}, {{SmRarityItem|Void Bulb|Void Bulbs}}, {{SmRarityItem|Alchemist's Fire}}, etc. However an additional albeit cheesy technique involves activating the jump ability with a party member (preferably one with high strength and therefore more jump range), and moving the target cursor slowly across the floor: places where the cursor won't allow a jump but which are not otherwise obstructed indicate the presence of an invisible baddie.  


==== Haste Spores ====
==== Haste Spores ====
A minor but useful feature of Ethel's lair in Act 3 is the barrelstalk fungus on the upper platform (near a patch of smaller mushrooms). Standing directly adjacent to the barrelstalk will confer {{cond|Haste Spores}} on any party members who do so, allowing them an extra action per turn.
A minor but useful feature of Ethel's lair in Act 3 is the barrelstalk fungus on the upper platform (near a patch of smaller mushrooms). Standing directly adjacent to the barrelstalk will confer {{cond|Haste Spores}} on any party members who do so, allowing them an extra action per turn.
== Notes ==
== Notes ==
{{notebegin}}
{{reflist}}
{{noteend}}