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Animate Dead: Skeleton: Difference between revisions

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| school = Necromancy
| school = Necromancy
| ritual =  
| ritual =  
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|Skeleton_(Animate Dead)|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| description = Create a [[Skeleton]] that specialises in ranged combat.
| description = Create a skeleton that specialises in ranged combat.
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| cost = action, spell3
| cost = action, spell3
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| creature = Skeleton (Animate Dead)
| condition =  
| condition =  
| condition duration =  
| condition duration =  
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| higher levels =  
| higher levels =  
| variant of = Animate Dead
| variant of = Animate Dead
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.
| video =  
| video =  
}}
}}