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=== Follower of Shar === | === Follower of Shar === | ||
While very secretive at first, Shadowheart eventually reveals her biggest secret - she is a follower of {{CharLink|Shar}}. One way to trigger this is by finding the Selûnite statue in the Owlbear Cave. Once reading the prayer sheet in front of the Selûnite Chest, Shadowheart interjects they should just leave it, as it is trash at best and dangerous at worst. If an {{Ability Check|Insight|15}} is passed, while asking Shadowheart why she cares so much, she confesses that she worships Shar. | While very secretive at first, Shadowheart eventually reveals her biggest secret - she is a follower of {{CharLink|Shar}}. One way to trigger this is by finding the Selûnite statue in the Owlbear Cave. Once reading the prayer sheet in front of the Selûnite Chest, Shadowheart interjects that they should just leave it, as it is trash at best and dangerous at worst. If an {{Ability Check|Insight|15}} is passed, while asking Shadowheart why she cares so much, she confesses that she worships Shar. | ||
==== Shadowheart's mission ==== | ==== Shadowheart's mission ==== | ||
Shadowheart is forced to reveal more about herself at the Goblin Camp or Mountain Pass after the mysterious artefact protects the party from the voice of the [[Absolute]]. If the player character demands she explain (and if having enough approval) she only offers she has a mission to return the artefact to Baldur's Gate at all costs and that it is very important. Otherwise, Shadowheart says it is nothing; the player character must then pass an ability check to reveal the nature of the artefact: | Shadowheart is forced to reveal more about herself at the Goblin Camp or Mountain Pass after the mysterious artefact protects the party from the voice of the [[Absolute]]. If the player character demands she explain (and if having enough approval) she only offers that she has a mission to return the artefact to Baldur's Gate at all costs and that it is very important. Otherwise, Shadowheart says it is nothing; the player character must then pass an ability check to reveal the nature of the artefact: | ||
* {{Dialogue option|Not good enough. Explain yourself, or I'll cut you loose.|roll=Intimidation|dc=10}} | * {{Dialogue option|Not good enough. Explain yourself, or I'll cut you loose.|roll=Intimidation|dc=10}} | ||
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* {{Dialogue option|That was far from nothing. Tell me what you know, please.|roll=Persuasion|dc=10}} | * {{Dialogue option|That was far from nothing. Tell me what you know, please.|roll=Persuasion|dc=10}} | ||
If the matter is pressed, either by saying there has to be more to it or by asking why she has to travel to Baldur's Gate, she finally admits that she worships Shar. She reveals she was sent to retrieve the artefact at all costs and her memories were suppressed so that she would not betray the Lady of Sorrows. She further explains that she lives in the Sharran cloister in Baldur's Gate, where she must return and that she is the only one left of her cohort who survived the journey. | If the matter is pressed, either by saying there has to be more to it or by asking why she has to travel to Baldur's Gate, she finally admits that she worships Shar. She reveals she was sent to retrieve the artefact at all costs and her memories were suppressed so that she would not betray the Lady of Sorrows. She further explains that she lives in the Sharran cloister in Baldur's Gate, where she must return and that she is the only one left of her cohort who survived the journey. | ||
=== A mysterious wound === | === A mysterious wound === | ||
[[File:Shadowheart Mysterious Wound Quest.jpg|thumb|Shadowheart suffers from a mysterious unhealing wound.|300px]] | |||
At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if choosing to save {{CharLink|Arabella}} as part of {{Quest|Save Arabella}} or finding the broken Selûne statue in the [[Blighted Village]] near the windmill. Shadowheart is initially quite cagey about the wound, simply describing it as an old wound that never properly healed. | At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if choosing to save {{CharLink|Arabella}} as part of {{Quest|Save Arabella}} or finding the broken Selûne statue in the [[Blighted Village]] near the windmill. Shadowheart is initially quite cagey about the wound, simply describing it as an old wound that never properly healed. | ||
After Shadowheart reveals her Shar worship, she reveals more about her wound, explaining it is her burden to bear from Shar and she can somehow feel her influence. Yet even now, she still does not know why she has it, assuming Shar must have her reasons. As a Shar worshipper, she has been taught to endure pain, if it has a reason. | After Shadowheart reveals her Shar worship, she reveals more about her wound, explaining that it is her burden to bear from Shar and she can somehow feel her influence. Yet even now, she still does not know why she has it, assuming that Shar must have her reasons. As a Shar worshipper, she has been taught to endure pain, if it has a reason. | ||
=== Conflict at camp === | === Conflict at camp === | ||
[[File:Shadowheart_-_ready_to_kill_Laezel.png|right|alt=A picture of Shadowheart at camp at night. She is crouched over Lae'zel with a stern expression on her face and a knife at Lae'zel's throat, moments away from killing her. She angrily pauses as the player character asks her to reconsider.|thumb|Shadowheart, moments away from killing Lae'zel, angrily pauses as the player character asks her to reconsider | [[File:Shadowheart_-_ready_to_kill_Laezel.png|right|alt=A picture of Shadowheart at camp at night. She is crouched over Lae'zel with a stern expression on her face and a knife at Lae'zel's throat, moments away from killing her. She angrily pauses as the player character asks her to reconsider.|thumb|Shadowheart, moments away from killing Lae'zel, angrily pauses as the player character asks her to reconsider.|300px]]Upon reaching the Mountain Pass and encountering the githyanki patrol, {{CharLink|Kith'rak Voss}} interrogates the party on the location of a stolen githyanki artefact. It is polyhedric in shape and inscribed with the sacred runes of the githyanki people. Shadowheart is clearly anxious if she is in the party, as she is aware that she carries the artefact he speaks of. After the patrol is dealt with, an event occurs during a Long Rest at camp. Lae'zel argues with Shadowheart about the theft of an object owned by her people and demands the artefact. Shadowheart grows increasingly defiant, tells her to back off and admonishes she should be grateful they have the artefact to protect them. Lae'zel suggests they duel at sunrise to settle things. | ||
During the night, the player character wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she will tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player character can choose defend Lae'zel. If defended, Shadowheart becomes hostile and must be killed. Lastly, a successful {{Ability Check|Persuasion|10}}, convinces her to stand down. In this case, Lae'zel and Shadowheart agree to set aside their differences, and the event leaves them both respecting each others resolve more; they never fight over the artefact again. | During the night, the player character wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she will tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player character can choose defend Lae'zel. If defended, Shadowheart becomes hostile and must be killed. Lastly, a successful {{Ability Check|Persuasion|10}}, convinces her to stand down. In this case, Lae'zel and Shadowheart agree to set aside their differences, and the event leaves them both respecting each others resolve more; they never fight over the artefact again. | ||
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==== Shadowheart and wolves ==== | ==== Shadowheart and wolves ==== | ||
[[File:Shadowheart_Child.webp|thumb|Young Shadowheart in the woods|300px]] | |||
When faced with wolves, Shadowheart shows extreme fear and gains the {{Cond|Frightened}} status. This can happen as early as Act One, in the Inner Sanctum of the [[Druid Grove]]. There are several wolves near the entrance, which scare Shadowheart and prompt a dialogue with her. She explains they are ravenous predators with fangs, so it is hardly irrational for her to fear them. If the player character has at least 10 approval, she asks they avoid having her face wolves if at all possible, as they have been decent to her so far. Otherwise, she just says the player character should not be surprised if she is reluctant to face them in the future. Another area this can be triggered at is the captain's room in [[Creche Y'llek]]. | When faced with wolves, Shadowheart shows extreme fear and gains the {{Cond|Frightened}} status. This can happen as early as Act One, in the Inner Sanctum of the [[Druid Grove]]. There are several wolves near the entrance, which scare Shadowheart and prompt a dialogue with her. She explains they are ravenous predators with fangs, so it is hardly irrational for her to fear them. If the player character has at least 10 approval, she asks they avoid having her face wolves if at all possible, as they have been decent to her so far. Otherwise, she just says the player character should not be surprised if she is reluctant to face them in the future. Another area this can be triggered at is the captain's room in [[Creche Y'llek]]. | ||
With a high enough approval, a dialogue with Shadowheart is unlocked. She explains she wants to share something, as she has never felt more comfortable with anyone than she has with the player character. She says it is difficult to put into words and asks the player character to connect their tadpoles so she | With a high enough approval, a dialogue with Shadowheart is unlocked. She explains that she wants to share something, as she has never felt more comfortable with anyone than she has with the player character. She says that it is difficult to put into words and asks the player character to connect their tadpoles so she may show them what she wants to share. The memory shows a young Shadowheart as a group of Sharran worshippers corner a wolf in the woods. The leader of the Sharrans, the Mother Superior who raised Shadowheart, asked her name and took her away to be raised in the cloister. Shadowheart has no memory before the woods and cannot remember what her name was before becoming Shadowheart. A passive {{Skill|Religion}} check reveals that a typical Selûnite ritual is to send children into the woods at night to find their way back home. If the check is passed, the player character can mention it looked like she was wearing Moonstone, which is typical for Selûnites. However, Shadowheart rejects this and says she was just wearing some meaningless bauble. | ||
==== Noblestalk ==== | ==== Noblestalk ==== | ||
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==== Night orchids ==== | ==== Night orchids ==== | ||
Within the [[Shadow-Cursed Lands]], a {{SmRarityItem|Night Orchid}} can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]] at {{coords|57|179}}. By talking to Shadowheart, the player character can remind her that she told them about the flower, and they have one for her. She teases the player character, initially saying she hopes they did not pick them by hand, as they are deadly poisonous. She quickly adds she was only joking - they are safe, and beautiful. She thanks them for the gift, while adding with some disappointment she has nothing to give in return. | Within the [[Shadow-Cursed Lands]], a {{SmRarityItem|Night Orchid}} can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]] at {{coords|57|179}}. By talking to Shadowheart, the player character can remind her that she told them about the flower, and they have one for her. She teases the player character, initially saying she hopes they did not pick them by hand, as they are deadly poisonous. She quickly adds she was only joking - they are safe, and beautiful. She thanks them for the gift, while adding with some disappointment that she has nothing to give in return. | ||
The Night Orchid | The Night Orchid can only be given to Shadowheart if she has previously been asked about her interests.{{ref|If the player character misses the conversation where Shadowheart states that night orchids are her favorite flower then it is not possible to give it to her, but there is a workaround for this involving {{SAI|Disguise Self}}. A disguised player character can trigger old dialogue options, even if they are out of date or do not make sense contextually. Thus the player character can ask her the necessary line and ultimately give her the night orchid, earning the player character the associated [[Nightsong Point]].}} | ||
=== The Chosen of Shar === | === The Chosen of Shar === | ||
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* Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her. | * Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her. | ||
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Aylin promises to tell Shadowheart more about her history after taking down Ketheric Thorm. Aylin then flies off to face him in Moonrise Towers. As | If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Aylin promises to tell Shadowheart more about her history after taking down Ketheric Thorm. Aylin then flies off to face him in Moonrise Towers. As the party members leave the Shadowfell, Shar forcably detains Shadowheart and torments her for her blasphemy before sending her back to the mortal realm, her goddess' favor lost. After completing {{Quest|Defeat Ketheric Thorm}}, upon speaking to {{CharLink|Dame Aylin}} in camp, Shadowheart is rewarded with {{SmRarityItem|Selûne's Spear of Night}}. | ||
If Shadowheart kills the Nightsong, she becomes a Dark Justiciar and gains the {{SmRarityItem|Shar's Spear of Evening}}. However, a valuable ally is lost in the Nightsong, and there are tragic consequences for the inhabitants of the [[Last Light Inn]] due to Shadowheart's choices: {{CharLink|Isobel}} is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Shar's will. Additionally, Jaheira may either die to the shadow curse or disappear completely and does not aid the party in the Last Light Inn fight. | If Shadowheart kills the Nightsong, she becomes a Dark Justiciar and gains the {{SmRarityItem|Shar's Spear of Evening}}. However, a valuable ally is lost in the Nightsong, and there are tragic consequences for the inhabitants of the [[Last Light Inn]] due to Shadowheart's choices: {{CharLink|Isobel}} is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Shar's will. Additionally, Jaheira may either die to the shadow curse or disappear completely and does not aid the party in the Last Light Inn fight. | ||
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After defeating Ketheric Thorm, Shadowheart must deal with cloister in [[Baldur's Gate]]. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Selûnite Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.' | After defeating Ketheric Thorm, Shadowheart must deal with cloister in [[Baldur's Gate]]. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Selûnite Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.' | ||
When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find {{CharLink|Ferg Drogher}} at {{coords|45|-98}} in [[Rivington]] near the [[Requisitioned Barn]]. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting {{Quest|Investigate the House of Grief}}. If entering the House of Grief with Shadowheart in the party, she is immediately led further in by {{CharLink|Mirie}}. From here, either she or the player character can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be the Mother Superior herself, {{CharLink|Viconia DeVir}}. She bids the party to come down further, into the [[Cloister of Sombre Embrace]]. | When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find {{CharLink|Ferg Drogher}} at {{coords|45|-98}} in [[Rivington]] near the [[Requisitioned Barn]]. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains that the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting {{Quest|Investigate the House of Grief}}. If entering the House of Grief with Shadowheart in the party, she is immediately led further in by {{CharLink|Mirie}}. From here, either she or the player character can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be the Mother Superior herself, {{CharLink|Viconia DeVir}}. She bids the party to come down further, into the [[Cloister of Sombre Embrace]]. | ||
Deep in the heart of the Cloister Viconia waits with a group of Sharran cultists. She explains that she knows the party members have the artifact in their possession and she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed: | Deep in the heart of the Cloister Viconia waits with a group of Sharran cultists. She explains that she knows the party members have the artifact in their possession and she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed: | ||
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The conclusion to Shadowheart's quest is a final test beyond the Threshold of Loss. The door can be opened either by lock picking it ({{Ability Check|Sleight of Hand|30}}), casting {{SAI|Knock}}, or by placing items amounting to 1000 or more gold value in the scale on the statue of Shar. If Shadowheart is a Dark Justiciar, the door opens on its own. | The conclusion to Shadowheart's quest is a final test beyond the Threshold of Loss. The door can be opened either by lock picking it ({{Ability Check|Sleight of Hand|30}}), casting {{SAI|Knock}}, or by placing items amounting to 1000 or more gold value in the scale on the statue of Shar. If Shadowheart is a Dark Justiciar, the door opens on its own. | ||
Here, Shadowheart is faced with her two parents in the Chamber of Loss and {{CharLink|Shar}} appears before the party. If choosing to kill her parents, Shar's favour | Here, Shadowheart is faced with her two parents in the Chamber of Loss and {{CharLink|Shar}} appears before the party. If choosing to kill her parents, Shadowheart gains Shar's favour as a Dark Justiciar or it is restored if she spurned Shar. If rejecting Shar outright, she loses her memories and is left carrying her Sharran wound. | ||
If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuasion from the party, and without meeting the below criteria, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister. | If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuasion from the party, and without meeting the below criteria, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister. |