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→Is all non-physical damage magical?: new section |
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[[User:Pjotr of the East|Pjotr of the East]] ([[User talk:Pjotr of the East|talk]]) 21:35, 13 January 2025 (CET) | [[User:Pjotr of the East|Pjotr of the East]] ([[User talk:Pjotr of the East|talk]]) 21:35, 13 January 2025 (CET) | ||
:All damage types have both magical and non-magical versions, dictated by the damage code. Technically, there is no such thing as "physical damage" (eg bludgeoning, piercing, slashing) as all damage types are treated the same. [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 21:47, 13 January 2025 (CET) | |||
::What would be examples of non-magical fire damage? [[User:Pjotr of the East|Pjotr of the East]] ([[User talk:Pjotr of the East|talk]]) 20:35, 14 January 2025 (CET) | |||
:::The fire damage bonus from [[Helldusk Gloves]]. [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 20:36, 14 January 2025 (CET) | |||
::::Are you sure? [[Heavy Armour Master]] does not recude this damage. [[User:Pjotr of the East|Pjotr of the East]] ([[User talk:Pjotr of the East|talk]]) 20:49, 14 January 2025 (CET) | |||
:::::Positive. It and many effects like it lack the Magical damage tag in the DealDamage/WeaponDamage/CharacterWeaponDamage portion, and Heavy Armour Master only reduces the damage from non-magical Slashing, Piercing, and Bludgeoning. | |||
:::::{{c|IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Slashing, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Bludgeoning, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Piercing, Flat, 3)}} [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 21:25, 14 January 2025 (CET) | |||
::::::OK. This clarifies it. Thanks. [[User:Pjotr of the East|Pjotr of the East]] ([[User talk:Pjotr of the East|talk]]) 21:58, 14 January 2025 (CET) |