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Prone (Condition): Difference between revisions

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Tag: Reverted
Added Heavily Encumbered as a condition which combined with Prone causes character to skip turns
 
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{{hatnote|See also [[Prone (Condition Type)]]}}
{{hatnote|See also [[Prone (Condition Type)]]}}
{{ConditionPage
{{ConditionPage
| effects = * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
| effects = * Can't move or take {{r|action}}s, {{r|Bonus}}s, or {{r|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
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== Sources of Prone ==
== Sources of Prone ==
=== Indefinite duration ===
=== Indefinite duration ===
The following sources of Prone inflict the condition indefinitely. It can still be removed if the affected creature spends movement speed to get up. However, if the creature is unable to move (for example with {{Cond|Maimed}}, {{Cond|Frightened}}, or {{Cond|Ensnared}}), it will remain prone indefinitely.
The following sources of Prone inflict the condition indefinitely. It can still be removed if the affected creature spends movement speed to get up. However, if the creature is unable to move (for example with {{Cond|Ensnared}}, {{Cond|Enwebbed}}, {{Cond|Frightened}}, {{Cond|Heavily Encumbered}},  {{Cond|Maimed}}, and {{Cond|Restrained}}), it will remain prone indefinitely.
{{#cargo_query: tables = condition_sources
{{#cargo_query: tables = condition_sources
| fields = _pageName = name, template, duration
| fields = _pageName = name, template, duration
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* If the affected creature can spend movement speed, then it will do so and stand up.
* If the affected creature can spend movement speed, then it will do so and stand up.
* If it can't, it will remain prone and skip its turn. In this case, at the start of the following turn, the Prone duration will run out and the creature will stand up for free.
* If it can't, it will remain prone and skip its turn. In this case, at the start of the following turn, the Prone duration will run out and the creature will stand up for free.
* If Prone was caused by a certain source, such as Brutal Leap, Primal Stampede, Reverberation, or Throw, duration 1 cannot be be increased to 2 before the condition has ended, which usually means not until the next turn. For some other sources, such as Ice, a separate Prone condition with duration 2 can be applied.
The following sources have a duration of 2 turns:
The following sources have a duration of 2 turns:
{{#cargo_query: tables = condition_sources
{{#cargo_query: tables = condition_sources
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| outro = </ul>
| outro = </ul>
}}
}}
== Bugs ==
* {{Cond|Prone}} creature by {{Cond|Reverberation}} ''does'' skip their next turn unlike other [[Prone#Sources of Prone|Sources of Prone]].