Ad placeholder
Spellmight: Difference between revisions
Jump to navigation
Jump to search
Fixed minor spelling error |
Edit for readability |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Passive feature page | {{Passive feature page | ||
| image = Generic Explosion.webp | | image = Generic Explosion.webp | ||
| icon = Generic Explosion Icon.webp | |||
| summary = '''Spellmight''' is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits, | | summary = '''Spellmight''' is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits, | ||
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | | description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | ||
| toggleable = yes | | toggleable = yes | ||
| | | bugs = * The '''Spellmight''' passive will add its damage bonus to any melee weapon attack that counts as a spell (all [[smite]] spells except [[Divine Smite]]) yet not apply the -5 to hit penalty. | ||
}} | }} |
Latest revision as of 22:50, 29 December 2024

Spellmight is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,
Description
When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Details
- Toggleable
How to learn
Granted by the equipment:
Bugs
- The Spellmight passive will add its damage bonus to any melee weapon attack that counts as a spell (all smite spells except Divine Smite) yet not apply the -5 to hit penalty.