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Spellmight: Difference between revisions

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Removed redirect to Spellmight Gloves
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{{Passive feature page
{{Passive feature page
| summary = '''Spellmight''' is a passive feature that allows a caster to steady their hand, dealing excellent daamge if it hits,
| image = Generic Explosion.webp
| icon = Generic Explosion Icon.webp
| summary = '''Spellmight''' is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
| toggleable = yes
| toggleable = yes
| granted by items = Spellmight Gloves
| bugs = * The '''Spellmight''' passive will add its damage bonus to any melee weapon attack that counts as a spell (all [[smite]] spells except [[Divine Smite]]) yet not apply the -5 to hit penalty.
}}
}}

Latest revision as of 22:50, 29 December 2024

Spellmight is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,

Description

When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.

Details

Toggleable

How to learn

Granted by the equipment:

Bugs

  • The Spellmight passive will add its damage bonus to any melee weapon attack that counts as a spell (all smite spells except Divine Smite) yet not apply the -5 to hit penalty.