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Shattered Flail: Difference between revisions

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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|
| image = Shattered Flail Icon.png
| image = Shattered Flail Icon.png
| controller icon = Shattered Flail Unfaded.png
| controller icon = Shattered Flail Unfaded.png
| icon = Shattered Flail Unfaded Icon.png
| icon = Shattered Flail Unfaded Icon.png
| description = {{rare|Shattered Flail}} is a rare +2 [[Mace]] that heals the wielder when they hit an enemy - at the cost of potentially going [[Madness (Condition)|mad]] when they stop attacking.
| description = {{rare|Shattered Flail}} is a rare +2 [[Maces|Mace]] that heals the wielder when they hit an enemy - at the cost of potentially going [[Madness (Condition)|mad]] when they stop attacking.
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee  
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed  
| type = Maces <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Maces  
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare  
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +2  
| damage = 1d6 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d6 + 2  
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage =  
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage =  
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m =
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft =  
| ammunition =  
| ammunition =  
| finesse =  
| finesse =  
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| special =
| special =
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
| where to find = Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan.
| where to find = Carried by [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan
| where to find location = The Risen Road
| where to find location = The Risen Road
| where to find x = 33
| where to find x = 33
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}}
}}


==Gallery==
== Gallery ==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
File:Shattered Flail ingame.png|Appearance in game
File:Shattered Flail ingame.png|Appearance in game
</gallery>
</gallery>
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of healing]]
[[Category:Sources of healing]]

Latest revision as of 09:55, 12 December 2024

Shattered Flail image

Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.

A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.

Properties

Damage
1d6 + 2 (3~8) + Strength modifier Damage TypesBludgeoning
Details
Maces Maces
Rarity: Rare
Enchantment: + 2
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 190 gp
UID UNI_PLA_ConflictedFlind_Flail_Broken
UUID 8a527abd-a2ff-4267-a067-d26bdf6742ee

Special

The holder of this item gains:

Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn. Healing through this item doesn't trigger other passives that react to healing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Gallery[edit | edit source]