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Freedom of Movement: Difference between revisions

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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Freedom of Movement
| name = Freedom of Movement
| image = Freedom of Movement Icon.png
| image = Freedom of Movement.webp
| level = 4
| level = 4
| school = Abjuration
| school = Abjuration
| ritual =
| ritual =
| classes = Bard, Cleric, Druid, War Domain, Tempest Domain
| classes = Bard, Cleric, Druid
| class learns at level 7 = Bard, Cleric, Druid, War Domain, Tempest Domain
| class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
| summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
| description = Snap an ally out of any stun. [[Difficult Terrain]] can't slow them down, and they can't be magically [[Paralysed (Condition)|Paralysed]] or restrained.  
| description = Snap an ally out of any {{Cond|Stunned|Stun}}. {{Cond|Difficult Terrain}} can't slow them down, and they can't be magically {{Cond|Paralysed}} or {{Cond|Restrained}}.  
 
| extra description = If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself.
If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself.
| cost = action, spell4
| action type = action
| attack roll =
| attack roll =
| damage =
| damage =
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| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| notes =
| notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice}} surface or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an {{Area|Electrified Water}} surface) can still affect a party member who has Freedom of Movement.
* If cast by a [[Cleric]] or [[Druid]] who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Freedom of movement|long}}
* {{FRWiki|Freedom of movement|long}}