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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice | | notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice}} surface or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an {{Area|Electrified Water}} surface) can still affect a party member who has Freedom of Movement. | ||
* If cast by a [[Cleric]] or [[Druid]] who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to. | * If cast by a [[Cleric]] or [[Druid]] who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to. | ||
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