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Sneak Attack (Melee): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}}
{{ActionPage
{{ActionPage
| type = classaction
| name = Sneak Attack
| summary = '''Sneak Attack (Melee)''' is a {{Class|Rogue}} Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.  
| summary = '''Sneak Attack''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.  


The weapon has to have the [[Finesse]] property (but can still utilize Strength if it is higher than Dexterity).
The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity.
 
| description = Deal extra damage to a foe you have {{Advantage}} against. Also works if you have an ally within {{dist|m=1.5}} of the target and you don't have {{Disadvantage}}.
''See also: {{SAI|Sneak Attack (Ranged)}}''
| extra description =
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| image = Sneak Attack Melee.webp
| image = Sneak Attack Melee.webp
| cost = action
| cost = action
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d6, type:Physical
| damage type = Weapon
| extra damage = 1d6
| extra damage type = Weapon
| recharge = Per turn
| recharge = Per turn
| duration =  
| duration =  
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =  
| additional =  
| additional =  
| higherlevels =
| higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11:
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 6d6 at Level 11:
* {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3
 
* {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5
* {{DamageText|2d6|Physical}} at [[Rogue]] Level 3
* {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7
* {{DamageText|3d6|Physical}} at [[Rogue]] Level 5
* {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9
* {{DamageText|4d6|Physical}} at [[Rogue]] Level 7
* {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11
* {{DamageText|5d6|Physical}} at [[Rogue]] Level 9
| variant of = Sneak Attack
* {{DamageText|6d6|Physical}} at [[Rogue]] Level 11
 
'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should.
 
| variants = Sneak Attack (Melee), Sneak Attack (Ranged)
| class learns at level 1 = Rogue
| class learns at level 1 = Rogue
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with main hand unarmed attacks.
* The Sneak Attack reaction will trigger when using [[Flurry of Blows]] while wielding a finesse weapon in your main hand, and uses the weapon's damage type.
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
* When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a [[Practice Sword]], your off hand Sneak Attack will deal Bludgeoning damage, even if the off hand weapon itself is a Piercing weapon. This includes whether the main hand is magical of not - for example, the Practice Sword deals non-magical damage unless an appropriate coating is applied.
}}
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