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Modding:Armor/Clothing Texture Maps: Difference between revisions

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Added a note regarding shaders using different spellings for the GlowColour/GlowColor property.
 
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'''And the GlowColor setting for both shader configs:'''<syntaxhighlight lang="xml">
'''And the GlowColor setting for both shader configs:'''
 
(Note: You may need to use the American spelling 'GlowColor' and not the British spelling 'GlowColour' depending on which shader you're using. You can extract the config file for the shader you're using (e.g. 'CHAR_BASE_GM.lsf') if you want to double-check which spelling it uses).<syntaxhighlight lang="xml">
<node id="Vector3Parameters">
<node id="Vector3Parameters">
     <attribute id="BaseValue" type="fvec3" value="0 0 0" />
     <attribute id="BaseValue" type="fvec3" value="0 0 0" />
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This one supports alphas, MSKColours, and vertcut:
This one supports alphas, MSKColours, and vertcut:
<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S_Dither.lsf</blockquote>
<blockquote>Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S_Dither.lsf</blockquote>