More actions
No edit summary |
|||
(31 intermediate revisions by 7 users not shown) | |||
Line 3: | Line 3: | ||
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}}{{ | }}{{Modding box}}{{Modding sidebar}} | ||
= VertexColorMaskSlots = | |||
When creating outfits/armours/helmets and such, we sometimes will want to hide certain parts of the body, or make it so those parts aren't hidden, such as wanting a tiara not to hide hair. | |||
You will see something like this in the merged.lsf files: | You will see something like this in the merged.lsf files: | ||
Line 16: | Line 16: | ||
</code> | </code> | ||
These are the values you can use: (note: these values are case sensitive) | |||
these are case sensitive | == VertexColorMaskSlots Table == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ VertexColorMaskSlots | |+ VertexColorMaskSlots | ||
|- | |- | ||
! Fixed String !! | ! Fixed String !! Description !! Colour Hex Code | ||
|- | |- | ||
| Torso || || | | Torso || hides majority of the torso, used by most _body armor ||#013201 | ||
|- | |- | ||
| Shoulders || || | | Shoulders || ||#011E01 | ||
|- | |- | ||
| upperarm || || | | upperarm || ||#014101 | ||
|- | |- | ||
| lowerarm || || | | lowerarm ||||#015001 | ||
|- | |- | ||
| wrists || || | | wrists ||usually used by gloves||#013A01 | ||
|- | |- | ||
| hands || || | | hands || usually used by gloves ||#015F01 | ||
|- | |- | ||
| Thighs || || | | Thighs || be careful using this as some shorter pants will show gaps if used ||#01B901 | ||
|- | |- | ||
| knees || || | | knees ||||#011001 | ||
|- | |- | ||
| shins || || | | shins ||||#012401 | ||
|- | |- | ||
| feet || || | | feet || usually used by boots ||#019601 | ||
|- | |- | ||
| decolletage_01 || | | decolletage_01 || hides the low neckline on an outfit ||#018201 | ||
|- | |- | ||
| decolletage_02 || | | decolletage_02 || hides the second low neckline on an outfit ||#016E01 | ||
|- | |- | ||
| Underwear_Bra || || | | Underwear_Bra || hides the upper underwear || #01A001 | ||
|- | |- | ||
| Underwear_Panties || || | | Underwear_Panties || hides the lower underwear || #01AA01 | ||
|- | |- | ||
| Underwear_Panties_Tail || || | | Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||#01AA01 | ||
|- | |- | ||
| Private_Parts || || | | Private_Parts || hides genitalia || #022902 | ||
|- | |- | ||
| ModestyLeaf || || | | ModestyLeaf || hides the leaf when playing the game without full nudity || ? | ||
|- | |- | ||
| Nipple Covers || || | | Nipple Covers || hides the nipple covers when playing the game without full nudity || ? | ||
|- | |- | ||
| Sleeves || || | | Sleeves || used mostly for Gloves to hide parts of longer sleeves when equipped || #010B01 | ||
|- | |||
| Pants || same as above but for Boots and longer pants || #011401 | |||
|- | |||
| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A | |||
|- | |||
|(Hot Pink Physics Paint) | |||
|Slows physics on cloth.* | |||
|#FF0180 | |||
|- | |||
| (Red Physics Paint) || Activates physics on cloth.* || #FF0101 | |||
|- | |- | ||
| | | || || | ||
|- | |- | ||
|} | |} | ||
<nowiki>*</nowiki>The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint (#FF0180) for example, it will be less red overall and the physics will move more slowly. | |||
== Image References == | |||
This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. The image is missing 'knees' however. | |||
[[File:Bodyvertexmasks.webp|600px]] | |||
== Other Ways to Hide Mesh Parts == | |||
There are certain helmets in the game that hide ears/beard/head. | |||
First of all, this is done by the gr2, so if you accidentally name any part of your head Ears/Head/Beard, other than the intended mesh themselves, both will be hidden by these helmets. | |||
If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender. | |||
Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes | |||
<node id="base"> <children> <node id="Tags"> <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does. | |||
[[Category:Modding resources]] | |||
[[Category:Armor modding]] |