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Modding:VertexColorMaskSlots: Difference between revisions

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| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A
| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A
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|(Hot Pink Physics Paint)
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|Slows physics on cloth.*
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|#FF0180
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| (Red Physics Paint) || Activates physics on cloth.* || #FF0101
| (Red Physics Paint) || Activates physics on cloth.* || #FF0101
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<nowiki>*</nowiki>The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint for example, it will be less red overall and the physics will move more slowly.
<nowiki>*</nowiki>The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint (#FF0180) for example, it will be less red overall and the physics will move more slowly.


== Image References ==
== Image References ==


This image is for the Body Vertex Color Mask Slots and what gets hidden when using them.
This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. The image is missing 'knees' however.


[[File:Bodyvertexmasks.webp|600px]]
[[File:Bodyvertexmasks.webp|600px]]
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== Other Ways to Hide Mesh Parts ==
== Other Ways to Hide Mesh Parts ==


There are certain helmets in the game that hide ears.  
There are certain helmets in the game that hide ears/beard/head.  


First of all, this is done by the gr2, so if you accidentally name any part of your head Ears, other than the ears themselves, both will be hidden by these helmets.
First of all, this is done by the gr2, so if you accidentally name any part of your head Ears/Head/Beard, other than the intended mesh themselves, both will be hidden by these helmets.


If you want to purposefully do this, make sure to have Ears in the name in the data tab and object tab of your mesh in blender.
If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender.
 
Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes
 
 
  <node id="base"> <children> <node id="Tags">  <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does.
 
[[Category:Modding resources]]
[[Category:Modding resources]]
[[Category:Armor modding]]
[[Category:Armor modding]]