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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}}{{ | }}{{Modding box}}{{Modding sidebar}} | ||
= VertexColorMaskSlots = | = VertexColorMaskSlots = | ||
When creating outfits/armours/helmets and such, we sometimes will want to hide certain parts of the body, or make it so those parts aren't hidden, such as wanting a tiara not to hide hair. | |||
You will see something like this in the merged.lsf files: | You will see something like this in the merged.lsf files: | ||
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</code> | </code> | ||
These are the values you can use: (note: these values are case sensitive) | |||
these are case sensitive | |||
== VertexColorMaskSlots Table == | == VertexColorMaskSlots Table == | ||
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| decolletage_02 || hides the second low neckline on an outfit ||#016E01 | | decolletage_02 || hides the second low neckline on an outfit ||#016E01 | ||
|- | |- | ||
| Underwear_Bra || hides the upper underwear || # | | Underwear_Bra || hides the upper underwear || #01A001 | ||
|- | |- | ||
| Underwear_Panties || hides the lower underwear || # | | Underwear_Panties || hides the lower underwear || #01AA01 | ||
|- | |- | ||
| Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||# | | Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||#01AA01 | ||
|- | |- | ||
| Private_Parts || hides genitalia || | | Private_Parts || hides genitalia || #022902 | ||
|- | |- | ||
| ModestyLeaf || hides the leaf when playing the game without full nudity || ? | | ModestyLeaf || hides the leaf when playing the game without full nudity || ? | ||
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| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A | | Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A | ||
|- | |- | ||
| | |(Hot Pink Physics Paint) | ||
|Slows physics on cloth.* | |||
|#FF0180 | |||
|- | |- | ||
| | | (Red Physics Paint) || Activates physics on cloth.* || #FF0101 | ||
|- | |||
| || || | |||
|- | |- | ||
|} | |} | ||
<nowiki>*</nowiki>The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint (#FF0180) for example, it will be less red overall and the physics will move more slowly. | |||
== Image References == | == Image References == | ||
This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. | This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. The image is missing 'knees' however. | ||
[[File:Bodyvertexmasks.webp|600px]] | [[File:Bodyvertexmasks.webp|600px]] | ||
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== Other Ways to Hide Mesh Parts == | == Other Ways to Hide Mesh Parts == | ||
There are certain helmets in the game that hide ears/beard/head. | |||
First of all, this is done by the gr2, so if you accidentally name any part of your head Ears/Head/Beard, other than the intended mesh themselves, both will be hidden by these helmets. | |||
If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender. | |||
Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes | |||
<node id="base"> <children> <node id="Tags"> <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does. | |||
[[Category:Modding resources]] | |||
[[Category:Armor modding]] |