Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Modding:VertexColorMaskSlots: Difference between revisions

From bg3.wiki
No edit summary
No edit summary
 
(13 intermediate revisions by 5 users not shown)
Line 3: Line 3:
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{NavModding}}
}}{{Modding box}}{{Modding sidebar}}


= VertexColorMaskSlots =
= VertexColorMaskSlots =


So when creating outfits/armours/helmets and such we sometimes will want to hide certain parts of the body or make it so those parts aren't hidden such as wanting a tiara not to hide hair.
When creating outfits/armours/helmets and such, we sometimes will want to hide certain parts of the body, or make it so those parts aren't hidden, such as wanting a tiara not to hide hair.


You will see something like this in the merged.lsf files:
You will see something like this in the merged.lsf files:
Line 16: Line 16:
</code>
</code>


This is the values you can use:
These are the values you can use: (note: these values are case sensitive)
<br>
these are case sensitive so must be used how they are written


== VertexColorMaskSlots Table ==
== VertexColorMaskSlots Table ==
Line 51: Line 49:
| decolletage_02 || hides the second low neckline on an outfit ||#016E01
| decolletage_02 || hides the second low neckline on an outfit ||#016E01
|-
|-
| Underwear_Bra || hides the upper underwear || #02AA02
| Underwear_Bra || hides the upper underwear || #01A001
|-
|-
| Underwear_Panties || hides the lower underwear || #02AA02
| Underwear_Panties || hides the lower underwear || #01AA01
|-
|-
| Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||#02AA02
| Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||#01AA01
|-
|-
| Private_Parts || hides genitalia || ?
| Private_Parts || hides genitalia || #022902
|-
|-
| ModestyLeaf || hides the leaf when playing the game without full nudity || ?
| ModestyLeaf || hides the leaf when playing the game without full nudity || ?
Line 69: Line 67:
| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A
| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A
|-
|-
| Red Physics Paint || Activates physics on cloth. || #FF0101
|(Hot Pink Physics Paint)
|Slows physics on cloth.*
|#FF0180
|-
|-
| Hot Pink Physics Paint || Slows physics on cloth. || FF0180
| (Red Physics Paint) || Activates physics on cloth.* || #FF0101
|-
| || ||
|-
|-
|}
|}
<nowiki>*</nowiki>The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint (#FF0180) for example, it will be less red overall and the physics will move more slowly.


== Image References ==
== Image References ==


This image is for the Body Vertex Color Mask Slots and what gets hidden when using them.
This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. The image is missing 'knees' however.


[[File:Bodyvertexmasks.webp|600px]]
[[File:Bodyvertexmasks.webp|600px]]
Line 84: Line 87:
== Other Ways to Hide Mesh Parts ==
== Other Ways to Hide Mesh Parts ==


So as you know there are certain helmets in the game that hide Ears.  
There are certain helmets in the game that hide ears/beard/head.
 
First of all, this is done by the gr2, so if you accidentally name any part of your head Ears/Head/Beard, other than the intended mesh themselves, both will be hidden by these helmets.
 
If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender.
 
Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes


First of you all this is done by the gr2 as if you accidentally name any part of your head Ears other than the ears themselves both will be hidden by these helmets.


If you want to purposefully do this, make sure to have Ears in the name in the data tab and object tab in blender of your mesh in blender.
  <node id="base"> <children> <node id="Tags">  <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does.
 
[[Category:Modding resources]]
[[Category:Armor modding]]