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|title=Modding | |title=Modding - Getting Started with BG3 Modding | ||
|description= | |description=Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start? Hopefully this article can point you in the right direction.. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}}{{ | }}{{Modding box}}{{Modding sidebar}} | ||
Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start? Hopefully this article can point you in the right direction. | Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start? Hopefully this article can point you in the right direction. | ||
== What do I need to begin? == | |||
You’re gonna need some tools in order to start modding. Make sure you download the following, as they’re basically mandatory for modding: | |||
* [https://github.com/ShinyHobo/BG3-Modders-Multitool BG3 Multitool] by ShinyHobo | |||
**The multitool is an awesome tool that provides several important functions, chief among them the ability to search the game files, and to pack your mod into a format ready to be imported into BG3MM. | |||
* [https://github.com/Norbyte/lslib Lslib] by Norbyte | |||
** Lslib allows you to convert files between editable formats and game-ready formats. See [[Modding:Unpacking and converting files]] for more details. | |||
* [https://github.com/Norbyte/bg3se ScriptExtender] by Norbyte | |||
** The Script Extender adds Lua/Osiris scripting support to the game. | |||
*[https://www.blender.org/download/lts/3-6/ Blender] (version 3.6 recommended) | |||
**This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.) | |||
**[https://github.com/Norbyte/dos2de_collada_exporter Collada/GR2 import/export Blender plugin] by Norbyte | |||
***For importing/exporting .GR2 files, which BG3 uses | |||
* [https://github.com/LaughingLeader/BG3ModManager BG3 ModManager (BG3MM)] by LaughingLeader | |||
** A portable mod manager for BG3 | |||
== What mods are best to start with? == | == What mods are best to start with? == | ||
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* [https://baldurs-gate-3.thunderstore.io Thunderstore] | * [https://baldurs-gate-3.thunderstore.io Thunderstore] | ||
* [https://www.curseforge.com/baldurs-gate-3 Curse Forge] | * [https://www.curseforge.com/baldurs-gate-3 Curse Forge] | ||
== Permissions == | == Permissions == | ||
When it comes to making mods you can assign what your permissions are for your mods. This also means you have to read other modders permissions as well if you want to use any of their ''edited/custom'' assets for your own mods. This includes even the unique identifier (UUID) for that asset as it is ''intended to interact with existing user-submitted content.'' | When it comes to making mods, you can assign what your permissions are for your mods. This also means you have to read other modders permissions as well if you want to use any of their ''edited/custom'' assets for your own mods. This includes even the unique identifier (UUID) for that asset as it is ''intended to interact with existing user-submitted content.'' | ||
So what are permissions? | So what are permissions? Simply put: they are the rules you and other modders put around the custom assets in your mods. Such as heavily edited or made-from-scratch textures, heads, outfits, vfx and such. Like whether you want someone to be able to take your mod, make some edits to it, and then upload it as their own mod. | ||
No one owns vanilla assets and they cannot be claimed by anyone. So multiple mods using the same assets can exist such as multiple mods existing that add the same NPC hairs | No one owns vanilla assets and they cannot be claimed by anyone. So multiple mods using the same assets can exist, such as multiple mods existing that add the same NPC hairs. If the asset is edited, that is where permissions generally come in. | ||
Ask for permission before using assets from another mod or making a patch for a mod. | Ask for permission before using assets from another mod or making a patch for a mod. It is common courtesy to ask if you can make a patch for someone else's mod or asking if you can add assets from one mod to another. | ||
* | * It makes the modder aware so any troubleshooting needed can be easier to do. | ||
* Most modders will say yes if they aren't already making patches themselves. | * Most modders will say yes if they aren't already making patches themselves. | ||
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So always ask for permission, if the modder says no, this does not mean you can then go ahead and use their assets. It means stop what you're doing and find other assets you can work with. | So always ask for permission, if the modder says no, this does not mean you can then go ahead and use their assets. It means stop what you're doing and find other assets you can work with. | ||
* | * Most modders are fine for personal use edits, but this means no uploading their assets to other sites/discord servers and such. If in doubt, ask! | ||
=== Example of Permissions === | === Example of Permissions === | ||
Say you find a head mod you like | Say you find a head mod you like, and you want to use it as a base to create your own head: | ||
* Due to being an edited mesh you have to get permission of the mod author to use the mesh as a base for your own edits. Yes even if the original asset they edited came from the game. | * Due to being an edited mesh, you have to get permission of the mod author to use the mesh as a base for your own edits. Yes, even if the original asset they edited came from the game. | ||
** If the face itself isn't edited but the ears have been heavily edited then it would in this case be the ears you need to get permission to use. | ** If the face itself isn't edited, but the ears have been heavily edited, then it would in this case be the ears you need to get permission to use. | ||
=== Nexusmods === | === Nexusmods === | ||
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[https://help.nexusmods.com/article/28-file-submission-guidelines Nexusmods Submission Guidelines] | [https://help.nexusmods.com/article/28-file-submission-guidelines Nexusmods Submission Guidelines] | ||
=== Other Modders Permissions === | === Other Modders Permissions === | ||
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** Whether you give others permissions to use your assets in their own mods. | ** Whether you give others permissions to use your assets in their own mods. | ||
If you use an edited asset from another modder without permission you risk your mod or at the very least the assets used being requested to be pulled before the mod can go live again by nexusmods. | If you use an edited asset from another modder without permission, you risk your mod or at the very least the assets used being requested to be pulled before the mod can go live again by nexusmods. | ||
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[[Category:Modding resources]] |