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Modding:Face and body textures: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{NavModding}}
}}{{Modding box}}
 
== Humanoid ==
{{Modding sidebar}}


== Editing the CLEA/HMVY ==
== Editing the CLEA/HMVY ==
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== CLEA ==
== CLEA ==
DDS Format: BC3/DXT5 Linear
DDS Format: BC3/DXT5 Linear
* Red Channel - Cavities/Pores Smoothness/Roughness of Skin
* Red Channel - Cavities/Pores
* Green Channel - Eyebrows
* Green Channel - Eyebrows
* Blue Channel - Lips
* Blue Channel - Lips
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* Blue/Alpha - Not used
* Blue/Alpha - Not used


== Dragonborn ==
== CTLO ==
'''CTLO - Cavity.Thickness.Lips.Occlusion'''
DDS Format: BC3/DXT5 Linear
* Red Channel - Cavity
* Green Channel - Thickness
* Blue Channel - Lips
* Alpha Channel - Ambient Occlusion
Thickness - it's inverted compared to one from Marmoset and much lighter
AO - it's much whiter then one you will bake in Marmoset or Substance, so adjust them if you want to mix with yours
== HMVY ==
'''HMVY - Hemoglobin.Melanin.Vein.Yellowing'''
DDS Format: BC3/DXT5 Linear
* Red Channel - Hemoglobin
* Green Channel - Melanin (pigment amount)
* Blue Channel - Veins
* Alpha Channel - Yellowing
[[File:DGB HMVY1.png|frameless|445x445px]]
== NORMAL ==
DDS Format: BC3/DXT5 Linear
To convert a "regular" normal map to BG3, put the Red channel into Alpha channel and set Red channel to black
== MSK ==
DDS Format: BC1/DXT1 Linear
* Red Channel - Non-skin (horns, scales, any keratin parts)
* Green Channel - Convexity map
* Blue Channel - Emty black
This is just to show how exactly MSK channels works:
[[File:DGB_MSK_1.png|alt=DGB MSK Channels|frameless]][[File:DGB_MSK_2.png|frameless]]
+ Small test to make more obvious how works R channel
== DMSK ==
sRGB - every channel is decorative mask (trough them you make guilded mask, add details)
In the 2nd picture you could see DMSK blue channel as yellow guilding:
[[File:DGB DMSK RGB1.png|frameless|358x358px]][[File:DGB DMSK B examle.png|frameless|358x358px]]
This document could also give you better understanding [https://docs.google.com/document/d/1nE4QjTKedF0KkKwOsVVAI87GgXxdQiJSsLYOnWO5YdA/edit#heading=h.zb542upz0efo '''Dragonborn Skin Colour References'''] by Padme4000
== Draconic Bloodline DMSK ==
sRGB - every channel is draconic bloodline decorative mask - they will replace DMSK if gamer choose the DB subclass, keep it in mind
[[File:DGB Draconic Bloodline DMSK1.png|frameless|358x358px]]
You could check every separate channel in files here [https://www.nexusmods.com/baldursgate3/mods/11111 Dragonborn head Substance Painter Assets] all existing DGB head textures unpacked by channels in separate folders
Also you could see every DGB head material including NPC's with this mod [https://www.nexusmods.com/baldursgate3/mods/11011 Dragonborn head material checker - Modder's Tool].{{Modding navbox}}
[[Category:Modding resources]]
[[Category:Modding resources]]
[[Category:Head modding]]