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Modding:Creating a custom cloth collider: Difference between revisions

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</syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it.
</syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it.
Place this bank inside your body _merged.lsf.lsx file.
[[Category:Modding guides]]
[[Category:Modding guides]]