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Cindersnap Reflexes (Condition): Difference between revisions
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Fixed effect to match effect in-game. |
Added properties (using bot) |
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(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
| effects = | | effects = | ||
* [[Ranged Attack|Ranged weapon attacks]] targeting this entity have {{Disadvantage}} and their damage is halved. | * [[Ranged Attack|Ranged weapon attacks]] targeting this entity have {{Disadvantage}} and their damage is halved. | ||
| stack id = | |||
MAG_FLAMING_FIST_PROTECTION_FROM_MISSILES | |||
| notes = | | notes = | ||
* The in-game tooltip says the effect only works for the next attack. This is not the case. | * The in-game tooltip says the effect only works for the next attack. This is not the case. | ||
** '''In-game tooltip:''' ''The next [[Ranged Attack|Ranged weapon attack]] targeting the entity has {{Disadvantage}} and its damage is halved.'' | ** '''In-game tooltip:''' ''"The next [[Ranged Attack|Ranged weapon attack]] targeting the entity has {{Disadvantage}} and its damage is halved."'' | ||
}} | }} |
Latest revision as of 14:17, 3 February 2024
- Ranged weapon attacks targeting this entity have Disadvantage and their damage is halved.
Notes
- The in-game tooltip says the effect only works for the next attack. This is not the case.
- In-game tooltip: "The next Ranged weapon attack targeting the entity has Disadvantage and its damage is halved."